zenless zone zero

Core Passive

There are 59 Core Passive Skills:

Agent Name Type Secondary
Type
Skill
Description
Version
Ye Shunguang Ye Shunguang Core Passive: Burning Clarity Core Skill Core Passive When not in the Enlightened Mind state and with fewer than 6 points of Qingming Sword Force, certain attacks slowly build Qingming Sword Force. Whenever Qingming Sword Force is gained by any means, each 1 point of Qingming Sword Force that exceeds the limit is converted into 1 stack of Bearer, stacking up to 3 times. Upon leaving the Enlightened Mind state, all Bearer stacks are consumed to grant the same number of Qingming Sword Force stacks.
Upon entering the battlefield, gain Unity, increasing CRIT Rate by X% and DMG by Y%.
When Ultimate: Chasing Storms or Entry Skill: Illuminating Darkness is unleashed, Ye Shunguang enters the Enlightened Mind state and activates Ether Veil: Verdict. Ether Veil: Verdict has the same duration as Enlightened Mind. The duration lasts 16s, and the duration timer pauses while she is off-field. During the Enlightened Mind state, Ye Shunguang's skills are enhanced, all Physical DMG dealt by her skills becomes Honed Edge DMG.
While Ether Veil: Verdict is active, when an enemy enters Ether Veil: Verdict, they gain a Veil Vulnerability effect based on their current Stun DMG Multiplier. During this, when Ye Shunguang deals DMG to enemies with her skills, enemy Stun DMG Multiplier is ignored and replaced with the Veil Vulnerability bonus. Veil Vulnerability caps at 110%. The effect is removed when Ether Veil: Verdict ends.
2.5
Sunna Sunna Core Passive: Cuteness Is Justice Core Skill Core Passive Characters in the Angelic Chord-ination state gain increased ATK, equal to 30% of Sunna's initial ATK, up to a maximum of A ATK. When Sunna's initial ATK reaches B, the ATK bonus granted to all squad members reaches its maximum.
When attacks from Basic Attack: Naughty Cat Spotted, EX Special Attack: Bubblegum Barrage, EX Special Attack: Special Photography Technique, Chain Attack: Don't Mess With the Cat, or Ultimate: Smash It All! hit an enemy, apply Cat's Gaze to the target for 12s. While Sunna is the currently active character, the duration of Cat's Gaze is continuously refreshed. Some normal enemies affected by Cat's Gaze show reduced aggression toward Sunna.
When Attack or Anomaly characters in the squad continuously land attacks on enemies affected by Cat's Gaze, Cat's Gaze is triggered and removed:
When triggered by an Attack character, deals the Agent's Attribute DMG equal to X% of ATK to enemies in an area.
When triggered by an Anomaly character, deals the Agent's Attribute DMG equal to Y% of ATK to enemies in an area. This DMG is guaranteed to CRIT, and the CRIT DMG is increased by Z%.
DMG dealt by Cat's Gaze is treated as DMG dealt by the triggering Agent.
When multiple enemies on the field have Cat's Gaze, only the primary attack target's Cat's Gaze is triggered. Upon triggering, Cat's Gaze is removed from all enemies on the field.
When an enemy is Stunned, the number of attacks required to trigger Cat's Gaze is significantly reduced.
2.6
Asaba Harumasa Asaba Harumasa Core Passive: Day Break Core Skill Core Passive The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash increases by X%, and when Harumasa's Dash Attack: Hiten no Tsuru - Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash by Y% 1.4
Asaba Harumasa Asaba Harumasa Core Passive: Day Break (AP) Core Skill Core Passive The CRIT Rate of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate increase by X%. When Harumasa's Dash Attack: Hiten no Tsuru - Slash/Ultimate triggers a critical hit against an enemy, he gains 1/6 stacks of Gleaming Edge. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and Gleaming Edge can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru - Slash, Chasing Thunder, and Ultimate by Y%. 2.6
Cissia Cissia Core Passive: Fatal Concoction Core Skill Core Passive Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.
While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.
With Venom, all squad memebrs' [sic] Electric DMG ignores X% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional Y% of the enemy's DEF is ignored, up to a maximum of Z% of enemy DEF. This effect lasts until 30s after Venom is depleted.
Corrode Bone deals additional Electric DMG equal to A% of ATK.
When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.
When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.
2.7
Zhao Zhao Core Passive: Ideal Colleague Core Skill Core Passive Zhao gains bonus CRIT Rate based on her initial Max HP, gaining X% CRIT Rate for every 1,000 initial Max HP.
Upon entering the battlefield, Zhao gains 100 Frostbite Points. This effect can trigger once every 180s in Investigation Zone mode. The maximum amount of Frostbite Points is 100.
When the currently active character's attacks hit an enemy, Zhao gains 6 Frostbite Points. This can be triggered once every 3s.
When Frostbite Points are maxed out, switching Zhao to the field while in combat will activate her Entry Skill.
When Zhao activates her Entry Skill, all Frostbite Points are consumed to activate Ether Veil: Wellspring.
While Ether Veil: Wellspring is active, all squad members gain 5% Max HP for 40s. Re-activating Ether Veil: Wellspring ends the existing instance before applying a new Ether Veil: Wellspring.
When Zhao activates Ether Veil: Wellspring, all squad members' ATK increase by Y for 50s. Repeated triggers reset the duration.
2.5
Aria Aria Core Passive: Innate Stage Presence Core Skill Core Passive Aria's Anomaly Proficiency increases by 45.
If Aria's 3rd hit of Basic Attack: Perfect Pitch lands a heavy attack on an enemy suffering an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, which resolves an additional instance of Attribute Anomaly DMG equal to A%/B%/C%/D%/E%/F% per 10 points of initial Anomaly Mastery of the original Anomaly DMG. If the target is Stunned, the DMG ratio is further increased by 50%.
2.6
Nangong Yu Nangong Yu Core Passive: Prodigious Idol Core Skill Core Passive Nangong Yu's Anomaly Proficiency increases by X.
When Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.
When an enemy is Stunned, each time any character triggers Abloom DMG, Disorder DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of Vibrato.
A single enemy can have up to 4 stacks of Vibrato.
If Vibrato reaches the maximum stacks and the enemy is afflicted with an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, or if the enemy has Vibrato and recovers from being Stunned, all Vibrato stacks will be cleared.
When Vibrato is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of Abloom DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to 720%/360%/900%/63%/90%/36% of the original Attribute Anomaly DMG. Each stack of Vibrato on the enemy increases this Abloom DMG ratio by an additional 25%. During the same Stun period, once Vibrato has been cleared, the enemy cannot gain Vibrato again.
When Nangong Yu's Basic Attack: Adorable Explosive Impact or EX Special Attack: The Unbearable Weight of Love hits an enemy, her Anomaly Buildup Rate increases by A%, and her Daze dealt increases by B%, and all squad members' DMG dealt increases by C% for 30s. Repeated triggers reset the duration.
While in combat, Nangong Yu restores 3.8 Downbeats/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 Downbeats. This effect can trigger once every 6s.
Nangong Yu can hold up to 100 Downbeats, and starts with 30 Downbeats upon entering the battlefield.
2.7
Nekomiya Mana Nekomiya Mana Core Passive: Stealthy Paws Core Skill Core Passive When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by X% for 6s 1.0
Lighter Lighter Core Passive: Accelerant Core Skill Core Passive Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by X%, up to a maximum increase of X%, and lasting 6s.
In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move.
In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30s.
In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun.
When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.
1.3
Koleda Belobog Koleda Belobog Core Passive: Demolition Hammer Core Skill Core Passive When Koleda uses her Ex Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by X%. 1.0
Seed Seed Core Passive: Flower Chain Protocol Core Skill Core Passive The Attack teammate with the highest initial ATK is considered Seed's Vanguard.
When the Vanguard unleashes an EX Special Attack, Seed gains Onslaught status, increasing Seed's ATK by X and CRIT DMG by X%. When Seed unleashes an EX Special Attack, the Vanguard gains Direct Strike status, increasing the Vanguard's ATK by X and CRIT DMG by X%.
When Direct Strike and Onslaught are both active, Seed and the Vanguard simultaneously gain Besiege status, increasing DMG dealt by X%.
Onslaught, Direct Strike, and Besiege buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.
Upon entering the battlefield with a Vanguard, Seed immediately gains Onslaught status and Besiege status, while the Vanguard immediately gains Direct Strike status and Besiege status.
Direct Strike and Onslaught status last for 40s, and repeated triggers refresh the duration.
When the Vanguard consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of Steel Charge.
2.2
Ben Bigger Ben Bigger Core Passive: Guardian Core Skill Core Passive Ben's ATK increases with his DEF. He gains 40% of his DEF as ATK.
When Ben launches a follow-up attack during his EX Special Attack, all squad members gain a Shield of X% of his DEF +X, lasting for 30s.
1.0
Corin Wickes Corin Wickes Core Passive: Hyperfocus Core Skill Core Passive After holding or tapping repeatedly, when Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by X%. 1.0
Lucia Elowen Lucia Elowen Core Passive: Lost Nocturne Core Skill Core Passive When entering the battlefield, Lucia immediately gains 60 Dream Points. If her Dream Points reaches 100 upon activating a Whim or Harmony, she enters the Dream state.
When entering the Dream state, it triggers a Quick Assist and simultaneously activates Ether Veil: Wellspring. While Ether Veil: Wellspring is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.
While Lucia is in the Dream state, using any Whim consumes 25 Dream Points and upgrades it to Harmony. Whenever another active character's attack hits an enemy, Lucia consumes 25 Dream Points to unleash an Aftershock. This Aftershock is a Harmony. After Lucia triggers a skill upgrade or Aftershock, Aftershock cannot be triggered for 8s.
When Lucia triggers a skill upgrade or an Aftershock, all squad members gain the Dreamer's Nursery Rhyme state. While in Dreamer's Nursery Rhyme state, DMG dealt increases by X% for 12s. Repeated triggers reset the duration.
If Lucia runs out of Dream Points or she leaves the Ether Veil, she exits the Dream state.
2.3
Tsukishiro Yanagi Tsukishiro Yanagi Core Passive: Lunar Eclipse Core Skill Core Passive After Yanagi activates her EX Special Attack, the DMG multiplier of Disorder is increased by X% when any squad member applies the Disorder effect to an enemy, lasting 15s.
When her EX Special Attack hits an enemy, Yanagi's Electric DMG against the target is increased by Y% for 15s.
1.3
Von Lycaon Von Lycaon Core Passive: Metallic Paws Core Skill Core Passive When Lycaon charges his Basic Attack to completion, the attack deals X% increased Daze.
When EX Special Attack: Thrill of the Hunt or Assist Follow-Up: Vengeful Counterattack hits an enemy, the target's Ice DMG RES decreases by 25% for 30s.
0.2.0
Von Lycaon Von Lycaon Core Passive: Metallic Paws (AP) Core Skill Core Passive When Lycaon completes charging during a Basic Attack, or activates a Dodge Counter or Dash Attack, the Daze inflicted by the skill increases by X%.
When EX Special Attack: Thrill of the Hunt, Assist Follow-Up: Vengeful Counterattack, or Assist Follow-Up: Vengeful Counterattack - Glacial Waltz hits an enemy, the target's Ice RES is reduced by 25%, and it increases the DMG to the target from other attributes by 30% for 30s.
Upon entering the battlefield, Lycaon gains one Encircle Prey activation chance.
When Encircle Prey has available activations, hitting an enemy with Assist Follow-Up: Vengeful Counterattack - Glacial Waltz triggers the Quick Assist of the previous character in the squad. During this skill, when other squad members enter via Quick Assist, Lycaon enters the Encircle Prey state for 8s.
When an elite or boss enemy becomes Stunned, 1Encircle Prey activation chance is gained. Up to 1 Encircle Prey activation can be stored.
When the Encircle Prey state ends, Lycaon automatically activates Assist Follow-Up: Vengeful Counterattack - Glacial Waltz. If the Encircle Prey state ends early, for every 1s of remaining duration, the Daze dealt by the next Assist Follow-Up: Vengeful Counterattack - Glacial Waltz increases by 6%.
When the currently active character stops attacking or uses a Chain Attack or Ultimate, Lycaon will end the Encircle Prey state early.
When Lycaon manually uses Assist Follow-Up: Vengeful Counterattack - Glacial Waltz, the Encircle Prey state also ends early, but Assist Follow-Up: Vengeful Counterattack - Glacial Waltz will not be automatically triggered.
While the Encircle Prey state is active, Lycaon will activate Basic Attack, Dodge, Dash Attack, and Dodge Counter based on the skills used by the currently active character.
When the currently active character uses a Basic Attack or EX Special Attack, Lycaon will simultaneously perform the 1st through 3rd hits of his Basic Attack.
When the active character performs a Dodge or Dodge Counter, Lycaon will simultaneously perform a Dodge or Dodge Counter. After performing a Dodge Counter while in the Encircle Prey state, Lycaon can immediately follow up with the 3rd hit of his Basic Attack.
While the Encircle Prey state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the Encircle Prey duration does not decrease.
2.6
Grace Howard Grace Howard Core Passive: Pre-Driven Needle Core Skill Core Passive When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by X%. 1.0
Billy Kid Billy Kid Core Passive: Steady Shot Core Skill Core Passive Billy's DMG increases by X% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack. 1.0
Pan Yinhu Pan Yinhu Core Passive: Meridian Enlightenment Core Skill Core Passive For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to X% of Pan Yinhu's initial ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points. 2.0
Alexandrina Sebastiane Alexandrina Sebastiane Core Passive: Mini Destruction Partner Core Skill Core Passive When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 7.5%–12%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina. 1.0
Seth Lowell Seth Lowell Core Passive: Protector Core Skill Core Passive When Seth uses EX Special Attack: Thunder Shield Rush - High Voltage, he gains a Shield of Firm Resolve equal to X% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike - Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to X% of Seth's initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by Y. 1.1
Hoshimi Miyabi Hoshimi Miyabi Core Passive: Searing Cold Core Skill Core Passive When Hoshimi Miyabi deals Frost DMG, she applies Icefire to the target, lasting 30s. When accumulating Frost Anomaly Buildup against targets with Icefire, increases Frost Anomaly Buildup Rate by 100% of Hoshimi Miyabi's CRIT Rate, up to a maximum increase of 80%. As Hoshimi Miyabi accumulates Frost Anomaly Buildup, it has its own independent Attribute Anomaly Buildup gauge and triggers Freeze, Shatter, and Frostbite that can react with other Attribute Anomalies, including Ice Attribute Anomaly, to trigger Disorder.
When Hoshimi Miyabi applies Frostbite to enemies with Icefire, it will consume the Icefire to trigger Frostburn - Break, dealing Frost DMG equal to X% of Hoshimi Miyabi's ATK and causing the target to enter the Frostburn state. All units accumulate Y% more Anomaly Buildup against enemies under the Frostburn state, but Hoshimi Miyabi cannot reapply Icefire to these enemies. The Frostburn state ends when Frostbite expires. While this state remains active, triggering another Attribute Anomaly will overwrite Frostbite and remove Frostburn.
Upon triggering Frostburn - Break, Hoshimi Miyabi obtains 1 point of Fallen Frost. This effect can trigger once every 10s.
1.4
Velina Airgid Velina Airgid Core Passive: Breeze in Bloom Core Skill Core Passive When Velina's initial Energy Regen exceeds 1.2, every additional 0.01 increases DMG dealt by 0.21%, up to a maximum increase of 35%, and increases Anomaly Mastery by 0.5, up to a maximum increase of 84.
When Velina enters the battlefield, she gains 45 Windbloom. In Investigation Zone mode, this effect can trigger once every 180s. Using EX Special Attack: Wind Shear - Purifying Rise or EX Special Attack: Wind Shear - Triple Deathblow grants 45 Windbloom, up to a maximum of 135 Windbloom.
When Velina triggers Vortex, she gains 1 point of Windbite and summons a Condensed Cyclone, dealing Wind DMG. This effect can trigger once every 3s. When Velina has 2 points of Windbite, the next time she triggers Vortex, 2 points of Windbite are consumed to increase that Vortex's DMG Multiplier by X%. In addition, a Sweeping Cyclone is summoned instead of a Condensed Cyclone, which does not grant Windbite.
When Velina's summoned Sweeping Cyclone hits an enemy suffering Contamination for the first time, it triggers Chromatic Tint, converting it into a Sweeping Cyclone of the corresponding attribute, dealing the corresponding attribute's DMG. When Sweeping Cyclone hits an enemy, the enemy's Wind Anomaly Buildup RES is reduced by 7% for 35s. Repeated triggers reset the duration. If a Sweeping Cyclone enhanced by Chromatic Tint hits an enemy, the enemy's corresponding Attribute Anomaly Buildup RES is also reduced by 7% for 35s. Repeated triggers reset the duration.
When an enemy affected by Sweeping Cyclone is defeated, the duration of that Sweeping Cyclone is extended by 5s. This effect can only trigger once for the same Sweeping Cyclone, and only one Sweeping Cyclone can exist at a time.
Condensed Cyclone and Sweeping Cyclone trigger an explosion when they dissipate. If this explosion hits an enemy suffering a Wind Anomaly, it triggers one instance of Abloom DMG against the target: resolves an additional instance of Attribute Anomaly DMG, dealing a fixed Y% and Z% multiplier Wind Anomaly DMG respectively.
3.0
Anby Demara Anby Demara Core Passive: Fluctuating Voltage Core Skill Core Passive Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra X% Daze. 1.0
Soldier 11 Soldier 11 Core Passive: Heatwave Core Skill Core Passive When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by X%. 1.0
Pulchra Fellini Pulchra Fellini Core Passive: Hunter's Instinct Core Skill Core Passive When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by X% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad. 1.6
Nicole Demara Nicole Demara Core Passive: Mechanical Case Core Skill Core Passive After hitting an enemy with a Special Attack, EX Special Attack, Chain Attack, or Ultimate, Nicole can reload, enhance her Basic Attack and Dash Attack. When her enhanced bullets or Energy Field hits an enemy, the target's DEF is reduced by X% for 3.5s. 1.0
Komano Manato Komano Manato Core Passive: Mighty Molten Edge Core Skill Core Passive Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.
All Fire DMG Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.
When Manato uses Special Attack: Return to Ashes - Sacrifice or a Defensive Assist, he accumulates Blazing Heart, up to a maximum of 100 points. At 75 Blazing Heart, Manato enters the Molten Edge state. While in the Molten Edge state, Manato consumes 3.3 Blazing Heart per second. When Blazing Heart is fully depleted, he exits Molten Edge.
While in the Molten Edge state, Manato's Basic Attacks are enhanced, and he can use EX Special Attack: Return to Ashes - Fall.
When consuming HP during Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes from an Assist Follow-Up, that attack's CRIT DMG increases by X%, and the Adrenaline Generation Rate increases by 100%.
While in the Molten Edge state, Manato's CRIT Rate increases by 10%, and his Fire DMG increases by Y%.
2.3
Burnice White Burnice White Core Passive: Nitro-Fuel Cocktail Core Skill Core Passive When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat.
While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to X% of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.
1.2
Piper Wheel Piper Wheel Core Passive: Power Charge Core Skill Core Passive When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to a maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by X%. 1.0
Zhu Yuan Zhu Yuan Core Passive: Special Ops Ammunition Core Skill Core Passive When Zhu Yuan is under Suppressive Mode, using Enhanced Shotshells increases her DMG by X%. When attacking Stunned enemies, this DMG buff is increased by an additional X%. When Zhu Yuan enters the battlefield, she immediately gains 6 Enhanced Shotshells. 1.0
Hugo Vlad Hugo Vlad Core Passive: Terminating Verdict Core Skill Core Passive When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%.
When there are 1/2 Stun characters in your squad, Hugo's ATK increases by X/Y.
When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by X%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by X%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by Y%. The total increase can raise the skill's DMG multiplier by a maximum of X%.
After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze.
When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.
1.7
Alice Thymefield Alice Thymefield Core Passive: Twin Rainbows of the Swordheart Core Skill Core Passive After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180%.
When Alice's attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar.
When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarized Assault, dealing 100% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder.
When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by X% for 30s.
2.1
Soukaku Soukaku Core Passive: Blade Banner Core Skill Core Passive When Soukaku launches Fly the Flag, her ATK is increased by X%, up to 500, for 22s. When consuming Vortex during Fly the Flag, the ATK increase is doubled, up to a max of 1,000. This buff can be passed along to characters switching in via Quick Assists or Chain Attacks triggered by Fly the Flag, and it refreshes the duration of the buff. 1.0
Luciana de Montefio Luciana de Montefio Core Passive: Crimson Mane Guard Core Skill Core Passive When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK, Impact, and Anomaly Proficiency. The Cheer On! buff for the guard boars is increased to X% of the original effect, and their attack frequency is increased. 1.0
Vivian Banshee Vivian Banshee Core Passive: Dirge of Destiny Core Skill Core Passive When Basic Attack: Featherbloom hits a target that is suffering from an Ether, Electric, Fire, Physical, Ice, or Wind Anomaly, it will trigger Abloom, dealing additional Attribute Anomaly DMG. The additional DMG is A%/B%/C%/D%/E%/F% per 10 points of Anomaly Proficiency of the original Anomaly DMG.
When Basic Attack: Fluttering Frock - Suspension or Basic Attack: Featherbloom hits a target suffering any Attribute Anomaly, it will inflict Vivian's Prophecy, causing the target to take Ether DMG equal to 55% of Vivian's ATK every 0.55s. This DMG can trigger additional DMG from Attribute Anomalies. Vivian's Prophecy ends when the target is no longer suffering an Attribute Anomaly.
When entering the battlefield, Vivian gains 2 Flight Feathers.
1.7
Qingyi Qingyi Core Passive: Eternal Seasons Core Skill Core Passive When Qingyi lands a Finishing Move on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by X%. For each rush attack during Basic Attack: Enchanted Moonlit Blossoms, the Finishing Move will apply an extra stack of Subjugation. If Perfect Dodge is triggered when using the Finishing Move, it directly applies 10 stacks of Subjugation. When applying Subjugation to normal or elite enemies, the target receives double the stacks. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset. 1.1
Ju Fufu Ju Fufu Core Passive: Fu-rocious Might Core Skill Core Passive When Ju Fufu isn't using Hu Wei, it will automatically attack enemies and gain Might upon hitting them.
When Hu Wei hits an enemy and has at least 100 Might, and Ju Fufu is not the currently active character, Ju Fufu will launch Chain Attack: Suppressing Tiger Cauldron centered around the target enemy. Upon activation, all squad members gain the Tiger's Roar effect: CRIT DMG increases by X%, and when Ju Fufu's initial ATK is greater than or equal to 2,800, every additional 100 ATK further increases CRIT DMG by 5%, up to a maximum additional increase of 30%.
While in the Tiger's Roar state, character Chain Attack/Ultimate DMG increases by Y%/Z%.
The Tiger's Roar state lasts for 30s. Repeated triggers reset the duration. While Ju Fufu is in the Tiger's Roar state, Impact increases by N.
2.0
Trigger Trigger Core Passive: Soul-Searching Gaze Core Skill Core Passive When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by X% for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned. 1.6
Astra Yao Astra Yao Core Passive: "Graceful Andante" Core Skill Core Passive During the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, and when Astra Yao expends Energy to release Tremolo to attack, both Astra Yao and the incoming character's ATK are increased. The increase is equal to X% of Astra Yao's initial ATK, up to a maximum of 1,200. The effect lasts for 20s and can be extended up to 30s with repeated triggers. 1.5
Caesar King Caesar King Core Passive: Barrier of Resilience Core Skill Core Passive When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs the entire team with a Radiant Aegis shield equal to X% of her base Impact + Y. The shield lasts for 90s and is equipped by the on-field character, with its value shared among the entire team. While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased, and their ATK is increased by Z. After Radiant Aegis expires, the buff remains for an additional 5s. 1.2
Anton Ivanov Anton Ivanov Core Passive: Brothers in Arms! Core Skill Core Passive When Anton uses his Piledriver Attack, the skill's DMG is increased by X% and when he uses his Drill Attack, the skill's damage is increased by Y%. 1.0
Yidhari Murphy Yidhari Murphy Core Passive: Dreamscape Collection Core Skill Core Passive Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.
All Ice DMG dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.
Yidhari's skill DMG increases as her current HP percentage decreases.
When her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to X%. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.
Yidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels.
2.3
Dialyn Dialyn Core Passive: Five-Star Service Hotline Core Skill Core Passive Upon entering the battlefield, Dialyn starts with 60 Positive Reviews. If her initial CRIT Rate surpasses 50%, her Impact increases by X for each additional 1%, up to a maximum increase of 100.
After using EX Special Attack: Rock, the next EX Special Attack becomes EX Special Attack: Scissors for 8s.
After using EX Special Attack: Scissors, the next EX Special Attack becomes EX Special Attack: Paper! for 8s.
When EX Special Attack: Paper! hits an enemy, it applies the Malicious Complaint effect. While under Malicious Complaint, if the enemy becomes Stunned, the Stun duration is extended by 2s, and Stun DMG Multiplier increases by Y%. Before recovering from Stun, Malicious Complaint can trigger on the same target only once. The Stun duration bonus does not stack with similar effects. When an enemy with Malicious Complaint recovers from being Stunned, the effect ends.
While in combat, Dialyn gains 0.6 Positive Reviews per second. When a heavy attack of EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits enemies, she gains 7.5 Positive Reviews. Each use of a skill can grant this bonus only once, up to a maximum of 120.
With at least 90 Positive Reviews, when Dialyn triggers the Chain Attack window using Chain Attack: Welcome Mat, EX Special Attack: Get Lost!, or Quick Assist: Forward Call, the next character to switch in will have their Chain Attack upgraded to an Ultimate. When an ally launches an Ultimate this way, Dialyn consumes 60 Positive Reviews.
With at least 90 Positive Reviews, when Dialyn hits an enemy with EX Special Attack: Get Lost! and doesn't trigger a Chain Attack window, she consumes 90 Positive Reviews to forcibly trigger a Chain Attack window. The next character to switch in will have their Chain Attack upgraded to an Ultimate.
Each time Positive Reviews reaches 90 or an Ultimate is activated, Dialyn obtains 1 Customer Complaint. A maximum of 1 Customer Complaint can be held at a time.
2.4
Orphie Magnusson and Magus Orphie Magnusson and Magus Core Passive: Taming Wind and Fire Core Skill Core Passive Orphie & Magus's CRIT Rate increases by X%, and Aftershock DMG increases by X%.
Orphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.
When Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.
When the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by X. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed X. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.
The fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.
2.2
Promeia Promeia Core Passive: Thief of Flames Core Skill Core Passive If Promeia's initial Anomaly Mastery exceeds 150, each additional point increases her Anomaly Proficiency by 1.5 and increases the whole squad's Abloom DMG by 0.35%.
Promeia gains a set amount of Corrosive Chill when her attacks hit enemies. When squad members trigger Freeze/Disorder, when the enemy is inflicted with Vortex, or when Promeia triggers EX Special Attack: Execution - Shrouded in Shadow, she gains an additional 5/5/5/10 Corrosive Chill, up to a maximum of 100 Corrosive Chill.
When a squad member triggers and hits an enemy with Abloom, Promeia gains an additional 15 Corrosive Chill.
When Corrosive Chill reaches at least 50, 50 Corrosive Chill is consumed and converted into 1 point of Trial by Cold, up to a maximum of 2 points of Trial by Cold.
Upon entering the battlefield, Promeia gains 2 points of Trial by Cold.
When the finishing move of EX Special Attack: Execution - Merciless Judgment hits an enemy afflicted with Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, Physical Anomaly, or Wind Anomaly, it triggers Abloom once, dealing X% Attribute Anomaly DMG of the corresponding attribute. The skill consumes 1 Trial by Cold upon activation.
When Promeia triggers and hits an enemy with Abloom, she gains an additional 100 Decibels. This effect can trigger once every 0.5s. Using Ultimate: Glaciating Impalement grants Frost Oath. With Frost Oath, after using EX Special Attack: Execution - Merciless Judgment, Chain Attack: Hanging Judgment, or Ultimate: Glaciating Impalement, press or hold Special Attack to consume Frost Oath and immediately follow up with Special Attack: Execution - Layered Frost. Only 1 stack of Frost Oath can be held.
2.8
Evelyn Chevalier Evelyn Chevalier Core Passive: Entangle Core Skill Core Passive Upon entering Binding Seal, Evelyn's CRIT Rate increases by X%. After leaving Binding Seal, she retains the buff for 10s. If Evelyn switches to another character while in Binding Seal, she will automatically follow up with Special Attack: Binding Sunder - First Form. 1.5
Jane Doe Jane Doe Core Passive: Insight Core Skill Core Passive When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s. Assault DMG has a chance to trigger a critical hit against enemies in the Gnawed state, with a base CRIT Rate of X% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by Y%. 1.1
Pyrois Pyrois Core Passive: Radiant Chariot Core Skill Core Passive Upon entering battle, Pyrois gains 30 Solar Prominence. This effect can trigger once every 180s in Investigation Zone mode. Landing different attacks on enemies grants a certain amount of Solar Prominence, and Pyrois also gains 0.5 Solar Prominence every second while in combat, up to a max of 60.
When Pyrois uses different Ultimates, they gain the following effects:
Upper Branch - Ultimate: Total Annihilation: Gain 30 Solar Prominence and enter the Mirage state. While in the Mirage state, Pyrois' Ultimate deals 40% increased CRIT DMG against Stunned enemies, and with 30 or more Solar Prominence hold Basic Attack during the 4th hit of Basic Attack: Celestial Light to immediately follow up with the 3rd hit of Basic Attack: Celestial Light. This effect lasts 21s. Repeated triggers reset the duration.
Lower Branch - Ultimate: Triumphant Return: Enter the Sunflare state. While in the Sunflare state, Energy Generation Rate increases by 15%, and DMG dealt increases by X%, and triggering a Perfect Block with an EX Special Attack grants 10 Solar Prominence. This effect lasts 200s. Repeated triggers reset the duration.
Left Branch - Ultimate: Unbound Swordstorm: Heavy attacks that hit enemies in the Contamination state deal Y% of ATK as additional DMG.
Right Branch - Ultimate: Eternal Imprisonment: Heavy attacks that hit Stunned enemies trigger the Totalize effect, dealing Z% of ATK as additional DMG. Upon activating this skill, the Stun duration of all currently Stunned enemies is extended by 3s. When the Finishing Move hits, the enemy's Stun state ends.
3.0
Soldier 0 - Anby Soldier 0 - Anby Core Passive: Voltage Gap Core Skill Core Passive Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by X%. After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 30% of Soldier 0 - Anby's CRIT DMG. 1.6
Starlight - Billy Kid Starlight - Billy Kid Core Passive: Knight's Resolve Core Skill Core Passive Starlight - Billy gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1. All Physical DMG Starlight - Billy deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.
Starlight - Billy restores 60 Adrenaline upon entering the battlefield. In Investigation Zone Mode, this effect can trigger once every 180s.
When his HP is greater than 25%, press Special Attack to consume HP and activate Special Attack: Drive Suppression. While in combat, each use of this skill increases his CRIT DMG by 45% for 45s. Repeated triggers refresh the duration. When HP is at or below 25%, the DMG he takes is reduced by 50%.
Starlight - Billy gains Determination when his attacks hit enemies, with the amount depending on the skill used. Determination regenerates slowly while in combat, and is capped at 120. Hitting an enemy with EX Special Attack: Cool Wheelie, activating Chain Attack: Knight's Swagger, or triggering a block restores additional Determination. Triggering a Perfect Dodge by any means restores 3 Determination. This effect can trigger once every 0.5s.
When Determination is greater than or equal to 100, hold Basic Attack to consume 100 Determination and activate Basic Attack: Full-Throttle Starlight.
Hitting an enemy with Basic Attack: Knight's Technique restores a small amount of HP. Hitting an enemy with Dodge Counter: Duel King activated through a Perfect Dodge restores HP. Using EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork restores HP.
2.8
Soldier 0 - Anby Soldier 0 - Anby Core Passive: Voltage Gap (AP) Core Skill Core Passive Soldier 0 - Anby deals X% more DMG to enemies marked with Silver Star. When an enemy is afflicted with Silver Star, they take additional CRIT DMG from Aftershocks, equal to Y% of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' Aftershocks builds Silver Star charge on the enemy. This effect can trigger once every 5s.
The Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with White Thunder is defeated, automatically unleash Special Attack: Thunder Smite on the nearest enemy target.
2.3
Yixuan Yixuan Core Passive: Grandmaster of Mysticism Core Skill Core Passive Yixuan gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.
All Auric Ink DMG Yixuan deals via her skills is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier.
When Yixuan accumulates Auric Ink Anomaly Buildup, it uses an independent Anomaly Buildup gauge, and when triggering an Anomaly, she restores an additional 10 Adrenaline. This can trigger once every 10s.
Upon entering combat, Yixuan immediately restores all Adrenaline. In Investigation Zone Mode, this effect can only trigger once every 180s. Triggering a Perfect Dodge grants an additional 5 Adrenaline and can occur at most once per second.
When she consumes Adrenaline, Yixuan accumulates Technique Points, gaining 0.667 points for each point of Adrenaline consumed. With enough Technique Points, she can trigger an additional Ultimate: Endless Talisman Suppression. The maximum for Technique Points is 120.
The DMG dealt by Yixuan's Basic Attack: Auric Array, Basic Attack: Qingming Eruption, EX Special Attack, Assist Follow-Up, Chain Attack, and Ultimate increases by X%.
After launching Ultimate: Endless Talisman Suppression, Yixuan gains one Auric Ink Point. She can spend an Auric Ink Point to launch Basic Attack: Auric Array.
2.0
Ukinami Yuzuha Ukinami Yuzuha Core Passive: Whimsical Wonder Core Skill Core Passive Upon entering the battlefield, Yuzuha immediately gains 3 Sugar Points.
Yuzuha can have up to 6 Sugar Points.
When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members receive the Tanuki Wish effect.
Tanuki Wish grants an ATK increase equal to 40% of Yuzuha's initial ATK, up to a maximum increase of X, and increases the DMG dealt by those with the effect by 15%, lasting 40s. Repeated triggers reset the duration.
If Yuzuha's initial ATK reaches Y, she grants the full ATK bonus to all squad members.
2.1
Ellen Joe Ellen Joe Core Passive: Sharp-Toothed Core Skill Core Passive When Ellen launches a Charged Scissors strike during Dash Attack: Arctic Ambush, or consumes a Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG is increased by X%. 0.2.0
Ellen Joe Ellen Joe Core Passive: Sharp-Toothed (AP) Core Skill Core Passive When Ellen launches a Charged Scissor strike during Dash Attack: Arctic Ambush, or consumes Flash Freeze Charge to activate Basic Attack: Flash Freeze Trimming, the skill's CRIT DMG increases by X%.
The above effect also applies to Chain Attacks, Ultimates, Basic Attack: Icy Blade, and Basic Attack: Glacial Blade Wave.
2.0
Banyue Banyue Core Passive: One With the Mountains Core Skill Core Passive Banyue gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing his Sheer Force by 0.1.
All Fire DMG Banyue deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.
When Banyue enters the battlefield, he immediately recovers 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.
Banyue can recover Wrathful Fires through the following methods:
Recover 0.5 Wrathful Fires for every point of Adrenaline consumed;
Recover 4 Wrathful Fires upon activating Defensive Assist;
Recover 4 Wrathful Fires when parrying an enemy with Dodge: Immovable Mountain, and recover 6 Wrathful Fires instead upon triggering a Perfect Block, up to once every 1s;
Recover 4 Wrathful Fires upon triggering a Perfect Dodge, up to once every 1s.
Banyue can have up to 150 Wrathful Fires. When he possesses at least 120 Wrathful Fires, Banyue can enter the Visage of Wrath state by using Basic Attack: Immolate. While in Visage of Wrath state, Banyue can no longer gain Wrathful Fires. After Banyue uses Basic Attack: Toppling Mountain, he exits the Visage of Wrath state.
When entering the Visage of Wrath state, Banyue gains 4 Mountain's Might. If Banyue has Mountain's Might, launching an EX Special Attack no longer consumes Adrenaline, instead consuming 1 Mountain's Might and restoring 10 Adrenaline. Upon exiting the Visage of Wrath state, remove all Mountain's Might.
When possessing Mountain's Might in Visage of Wrath state, hold Special Attack to launch four different EX Special Attacks and Basic Attack: Toppling Mountain in a fixed sequence.
When Banyue uses an EX Special Attack or Assist Follow-Up, he increases his Sheer Force by X, Fire DMG by Y%, and CRIT DMG by Z% for 30s. Repeated triggers reset the duration.
2.4

Additional Ability

Agents

There are 59 Core Skill Skills& Additional Ability Skills:

Agent Name Type Secondary
Type
Skill
Description
Version
Nangong Yu Nangong Yu Additional Ability: Angel Captain Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same Faction:
Any squad member's attack against a Stunned enemy has 30% increased Anomaly Buildup. Chain Attacks against a Stunned enemy have an additional 30% increased Anomaly Buildup.
When any squad member Stuns an enemy, Nangong Yu gains 2 stacks of Dance Prowess, up to a maximum of 2 stacks, lasting 15s, repeated triggers reset the duration. With Dance Prowess, when a heavy attack from Nangong Yu's EX Special Attack: The Unbearable Weight of Love, Basic Attack: Adorable Explosive Impact, or Quick Assist: Emergency Save hits an enemy that is both Stunned and affected by an Attribute Anomaly, 1 stack of Dance Prowess is consumed to trigger the special Disorder effect Polarity Disorder against all enemies who meet the conditions. This deals DMG equal to 25% of the original Disorder DMG, and triggers the previous squad member's Quick Assist. Polarity Disorder does not clear the target's Attribute Anomaly. If the skill fails to trigger Polarity Disorder, Dance Prowess will not be consumed. When Nangong Yu has Dance Prowess, the next time she switches to the field, she will immediately perform the first charged hit of Basic Attack: Adorable Explosive Impact, which will always trigger precise charging.
When any squad member Stuns an enemy, Nangong Yu's next EX Special Attack will not consume Energy. This effect lasts 15s and can trigger once every 15s.

When Nangong Yu and Aria are in the same squad, if Aria's Basic Attack: Perfect Pitch heavy attack hits an enemy that is both Stunned and affected by an Attribute Anomaly, and Nangong Yu fully participates in the attack, 1 stack of Dance Prowess will also be consumed to trigger Polarity Disorder on all enemies who meet the conditions.
When the third hit of Nangong Yu's Basic Attack: Adorable Explosive Impact or Ultimate: Meteor Shower hits an enemy, the enemy suffers Misstep. Under this effect, Stun DMG Multiplier increases by 30% and when an enemy becomes Stunned, their Stun duration increases by 3s. Before recovering from Stun, Misstep can only trigger once on the same target. The increased Stun duration cannot stack with similar effects. When an enemy with Misstep recovers from Stun, the Misstep effect ends.
2.7
Aria Aria Additional Ability: Collaborative Stage Core Skill Additional Ability When another character in your squad is a Stun or Support character, or shares the same Faction:
When Ether Veil is activated, 4 Fandom Power are generated on the field. This can trigger once every 1s.
When any squad member applies Corruption to an enemy, its duration is extended by 3s.
2.6
Zhao Zhao Additional Ability: Crystallization Core Skill Additional Ability When another character in your squad is an Attack, Anomaly, or Support character:
When Zhao is within any Ether Veil, the whole squad's DMG increases by 10%. If Zhao's initial Max HP exceeds 15,000, every additional 400 initial Max HP increases this DMG bonus by an additional 1%, up to a total maximum increase of 40%. This bonus reaches its maximum when Zhao's initial Max HP reaches 27,000.
2.5
Sunna Sunna Additional Ability: Daydreamer's Counterpoint Core Skill Additional Ability When another character in your squad is an Attack character or shares the same Faction:
When characters inside Ether Veil: Delusion Reprise land attacks on enemies, the target's Stun DMG Multiplier increases by 30% for 40s.
When Sunna enters the battlefield, she gains 15 Energy. In Investigation Zone mode, the effect can trigger once every 180s.
2.6
Cissia Cissia Additional Ability: Festering Venom Core Skill Additional Ability When another character in your squad is a Stun character or shares the same attribute:
While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.
2.7
Asaba Harumasa Asaba Harumasa Additional Ability: Overclock Core Skill Additional Ability When another character in your squad is a Stun or Anomaly character:
When Harumasa's attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa's Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target.
1.4
Ye Shunguang Ye Shunguang Additional Ability: Shadowtrace Flight Core Skill Additional Ability When another character in your squad is a Support or Defense character:
When a squadmate activates any Ether Veil, gain 3 points of Qingming Sword Force. If already in the Enlightened Mind state, this is instead converted into 3 stacks of Bearer.
2.5
Nekomiya Mana Nekomiya Mana Additional Ability: Catwalk Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
After any character inflicts Assault, increases the DMG of Nekomata's next EX Special Attack by 35%, stacking up to 2 times.
1.0
Lucia Elowen Lucia Elowen Additional Ability: Ballad of the Long Night Core Skill Additional Ability When another character in your squad is a Rupture or Stun character:
When applying Darkbreaker, additionally applies a 30% CRIT DMG increase effect.
2.3
Koleda Belobog Koleda Belobog Additional Ability: Belobog Management Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction or is a Rupture character:
When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends.
0.2.0
Corin Wickes Corin Wickes Additional Ability: Cleanup Assistance Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:

Corin deals 35% more DMG to Stunned enemies.

1.0
Ben Bigger Ben Bigger Additional Ability: Contractual Agreement Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
While the Shield from Core Passive: Guardian is in effect, the character's CRIT Rate is increased by 16%.
1.0
Von Lycaon Von Lycaon Additional Ability: Elegant Predator Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%.
1.0
Von Lycaon Von Lycaon Additional Ability: Elegant Predator (AP) Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same Attribute or Faction:
When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%.
2.6
Lighter Lighter Additional Ability: Fighting Spirit Core Skill Additional Ability When another character in your squad is an Attack character or shares the same Faction:
While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%.
When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.
1.3
Tsukishiro Yanagi Tsukishiro Yanagi Additional Ability: Gessou Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same attribute:
After switching stances, when Yanagi hits an enemy with Basic Attack: Tsukuyomi Kagura, Electric Anomaly Buildup increases by 45% for 8s.
1.3
Seed Seed Additional Ability: Surprise Strike Core Skill Additional Ability When another Attack Character is in your squad:
When Seed deals DMG as the active character, restore 2 Energy to the Vanguard. This effect can trigger once every 1s.
Seed's Basic Attack: Falling Petals - Slaughter, Basic Attack: Falling Petals - Downfall, and Ultimate: Clockwork Garden - Bloom! deal 30% increased DMG and ignore 25% of enemy Electric RES.
2.2
Billy Kid Billy Kid Additional Ability: Team Starlight Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an ultimate is activated
1.0
Grace Howard Grace Howard Additional Ability: Tech Support Dept. Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:

Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target increases Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per use. Resets when the Shock effect ends.

1.0
Grace Howard Grace Howard Additional Ability: Tech Support Dept. (AP) Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction, or is an Anomaly character:
When Grace's EX Special Attack hits an enemy, the next time that target is afflicted with Shock, that instance of Shock DMG is increased by 18%, stacking up to 2 times. This effect can trigger on each enemy only once per skill use, and all stacks reset when the Shock state ends.
2.5
Alexandrina Sebastiane Alexandrina Sebastiane Additional Ability: Banquet of Perfection Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.
1.0
Hoshimi Miyabi Hoshimi Miyabi Additional Ability: Bask in Frost Core Skill Additional Ability When another character in your squad is a Support character or shares the same Faction:

Basic Attack: Shimotsuki DMG increases by 60%. When any squad member triggers Disorder, Hoshimi Miyabi obtains 2 points of Fallen Frost and Basic Attack: Shimotsuki during the next Shimotsuki Stance will ignore 30% of the target's Ice RES.

1.4
Seth Lowell Seth Lowell Additional Ability: High Spirit Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
When Seth's Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike - Electrified hits an enemy, the target's Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s.
1.1
Pan Yinhu Pan Yinhu Additional Ability: Iron Stomach Core Skill Additional Ability When another character in your squad is a Rupture character or shares the same Faction:
When Pan Yinhu hits an enemy with Special Attack: Touch of Death, the enemy suffers the Depleted Qi effect, increasing all DMG against the target by 20%. Each hit of Special Attack: Touch of Death inflicts a 10s Depleted Qi effect. This effect can't stack, but repeated hits on the same enemy will extend the duration.
2.0
Pulchra Fellini Pulchra Fellini Additional Ability: Business Partner Core Skill Additional Ability When another character in your squad is an Attack or Rupture character or shares the same Faction:
When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, EX Special Attack: Rending Claw - Flashstep, Assist Follow-Up: Independent Pricing, Chain Attack: Hey, Didn't Expect That, Right?, or Ultimate: Oh, Time to Play?, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.
1.6
Soldier 11 Soldier 11 Additional Ability: Fields of Fire Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.
1.0
Burnice White Burnice White Additional Ability: Fire Kindling Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same Faction:

When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Fire Anomaly Buildup increases by 65%. When any team member applies the Burn effect to the enemy, the duration of that effect is extended by 3s.

1.2
Nicole Demara Nicole Demara Additional Ability: Hare of Many Burrows Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
When Nicole's Core Passive: Mechanical Case applies a debuff to an enemy, all units deal 25% more Ether DMG to the target for 3.5s.
0.2.0
Alice Thymefield Alice Thymefield Additional Ability: Mystery Hunt Core Skill Additional Ability When another character in your squad is an Anomaly or Support character:
When any squad member triggers Disorder, Alice gains 30 Blade Etiquette.
If Alice's Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency.
Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.
2.1
Anby Demara Anby Demara Additional Ability: Parallel Connection Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.
1.0
Hugo Vlad Hugo Vlad Additional Ability: Prelude to Finality Core Skill Additional Ability When another character in your squad is a Stun character or shares the same attribute:
Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional 20 Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
1.7
Komano Manato Komano Manato Additional Ability: Rekindled Heart Core Skill Additional Ability When another character in your squad is a Support or Stun character:
When Manato uses his Ultimate, he gains 8 stacks of Remnant Flame, and when using a Chain Attack, he gains 4 stacks of Remnant Flame, lasting 60s, stacking up to 20 times. Repeated triggers reset the duration. While launching Basic Attack: Blazing Wind - Misty Slash or during the consecutive slashes of an Assist Follow-Up, if his HP is below 100% of Max HP, one stack of Remnant Flame is consumed to restore 2% of his Max HP.
2.3
Piper Wheel Piper Wheel Additional Ability: Synced Acceleration Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.
1.0
Zhu Yuan Zhu Yuan Additional Ability: Tactical Coordination Core Skill Additional Ability When another character in your squad is a Support character or shares the same Faction:

Zhu Yuan's CRIT Rate is increased by 30% 10s after using an EX Special Attack, Chain Attack, or Ultimate.

1.0
Velina Airgid Velina Airgid Additional Ability: Tea Party Etiquette Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same attribute:
Velina's Windswept and Vortex DMG increases by 10%. When the heavy attack from an Ultimate hits an enemy suffering a Wind Attribute Anomaly, it triggers an instance of Abloom DMG against the target: resolves one additional instance of Attribute Anomaly DMG, fixed at 680% of Wind Attribute Anomaly DMG.
For Core Passive: Breeze in Bloom, the Attribute Anomaly Buildup RES reduction from Sweeping Cyclone is further increased by 7%, while Daze inflicted increases by 30%, and accumulated Attribute Anomaly Buildup increases by 15%.
2.8
Ju Fufu Ju Fufu Additional Ability: Aura of Authority Core Skill Additional Ability When another character in your squad is an Attack or Rupture character:
The maximum Decibels for all characters in the squad increases by 1,000. When an Attack or Rupture character uses an Ultimate, that character gains 300 Decibels.
2.0
Luciana de Montefio Luciana de Montefio Additional Ability: Batter Up! Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction or is a Rupture character:
The guard boars inherit Lucy's CRIT Rate and CRIT DMG.
1.0
Soukaku Soukaku Additional Ability: Group Set Meal Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:

When Soukaku consumes Vortex to activate Fly the Flag, the Ice DMG of the squad is increased by 20% for 22s.

1.0
Vivian Banshee Vivian Banshee Additional Ability: Prophetic Tears Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same attribute:
Whenever another squad member applies an Attribute Anomaly to an enemy, Vivian will consume 1 Guard Feather to launch Basic Attack: Featherbloom on the target. This can trigger once every 0.5s.
Corruption DMG dealt by all squad members and the Corruption status' Disorder DMG increases by 12%.
1.7
Trigger Trigger Additional Ability: Silver Lantern's Gaze Core Skill Additional Ability When another character in your squad is an Attack character or shares the same attribute:
When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
1.6
Qingyi Qingyi Additional Ability: Three Verses of Farewell at Yang Pass Core Skill Additional Ability When another character in your squad is an Attack character or shares the same Faction:
Basic Attacks deal 20% increased Daze. If Qingyi's Impact is greater than 120, each point over increases her ATK by 6, up to a maximum of 600.
1.1
Promeia Promeia Additional Ability: Vessel of Ice Core Skill Additional Ability When another character in your squad is an Anomaly or Support character:
When using an EX Special Attack, Promeia's Ice Anomaly Buildup Rate increases by 30% for 30s. Repeated triggers refresh the duration.
When any squad member applies the Frostbite effect to an enemy, its duration is increased by 3s.
When Promeia's EX Special Attack hits an enemy, it inflicts Presumption of Guilt. When any squad member triggers Abloom on a target with Presumption of Guilt, it ignores 40% of the target's DEF. Presumption of Guilt lasts 30s, and repeated triggers refresh the duration.
2.8
Astra Yao Astra Yao Additional Ability: "Moonlit Frenzy" Core Skill Additional Ability When another character in your squad is an Attack, Anomaly, or Rupture character:
When Energy is consumed to trigger a Precise Assist or Basic Attack: Finale, Astra Yao will additionally follow up with 1 Tremolo and 3 Tone Clusters.
1.5
Caesar King Caesar King Additional Ability: Battle Spirit Core Skill Additional Ability When there is another character in your squad who can activate Defensive Assist or is from the same Faction:

When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all teammates by 25% for 30s.

1.2
Dialyn Dialyn Additional Ability: External Line Core Skill Additional Ability When another character in your squad is an Attack or Rupture character:
Dialyn's EX Special Attack CRIT DMG is increased by 50%.
When an EX Special Attack or Ultimate is activated, all squad members gain the Overwhelmingly Positive effect. While Overwhelmingly Positive is active, DMG dealt is increased by 40% for 15s. When Dialyn uses an EX Special Attack or Ultimate while Overwhelmingly Positive is active, if the remaining duration of Overwhelmingly Positive is less than 35s, its duration is extended by 10s.
When a heavy attack from EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits, additional DMG is dealt based on the previous squad member's Specialty:
If the squad member is an Attack Agent, EX Special Attack: Rock, EX Special Attack: Scissors, and EX Special Attack: Paper! deal additional DMG equal to 320% of that Attack Agent's ATK.
If the squad member is a Rupture Agent, EX Special Attack: Rock, EX Special Attack: Scissors, and EX Special Attack: Paper! deal additional DMG equal to 400% of that Rupture Agent's Sheer Force.
2.4
Orphie Magnusson and Magus Orphie Magnusson and Magus Additional Ability: Forged in Flames Core Skill Additional Ability When another character in your squad is a Stun or Support character:
Aftershock DMG dealt by Agents with Zeroed In ignores 25% DEF.
2.2
Yidhari Murphy Yidhari Murphy Additional Ability: Narrative Completion Core Skill Additional Ability When another character in your squad is a Stun or Support character:
When Yidhari's HP falls below 50%, CRIT DMG increases by 30% and DMG taken is reduced by 25%.
While Yidhari is within Ether Veil: Wellspring, she gains the following additional effect:
After the level 3 charged attack of Yidhari's Basic Attack: Frostbite Embrace or EX Special Attack: Glacial Crush, an icy tentacle is summoned to attack, dealing extra damage. This effect can trigger once every 12s.
The above skill is considered an EX Special Attack, the DMG multiplier increases based on the EX Special Attack's level.
2.3
Anton Ivanov Anton Ivanov Additional Ability: Teamwork Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:

While Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can trigger once every 0.5s.

1.0
Evelyn Chevalier Evelyn Chevalier Additional Ability: Ambush Point Core Skill Additional Ability When another character in your squad is a Stun or Support character:
Evelyn's Chain Attack and Ultimate DMG increases by 30%. When Evelyn's CRIT Rate is at or over 80%, the DMG multiplier for her Chain Attack: Lunalux - Snare, Ultimate: Lunalux Garrote - Timbre and Ultimate: Lunalux Garrote - Shadow increases to 125% of the original value.
1.5
Pyrois Pyrois Additional Ability: Glorious Legion Core Skill Additional Ability When another character in your squad is a Stun or Support character:
Pyrois' CRIT DMG increases.
Using a Chain Attack grants a certain amount of Decibels.
3.0
Jane Doe Jane Doe Additional Ability: Sore Spot Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same Faction:
Jane's Physical Anomaly Buildup Rate is increased by 20%. When the enemy is already suffering from an Attribute Anomaly, Jane's Physical Anomaly Buildup towards the target is increased by an additional 15%.
1.1
Starlight - Billy Kid Starlight - Billy Kid Additional Ability: Blazing Starlight Core Skill Additional Ability When another character in your squad is a Stun, Defense, or Support character:
Hitting an enemy with EX Special Attack: Cool Wheelie, the 4th hit of Basic Attack: Knight's Technique, Chain Attack, or Ultimate grants 1 stack of Starlight for 45s, up to a maximum of 2 stacks, Only one stack can be obtained per use of a skill. Each stack increases the DMG of Chain Attacks, Ultimates, EX Special Attacks, and Basic Attack: Full-Throttle Starlight by 20%.
2.8
Soldier 0 - Anby Soldier 0 - Anby Additional Ability: Voltage Surge Core Skill Additional Ability When another character in your squad is a Stun or Support character:
Soldier 0 - Anby's CRIT Rate increases by 10%. When Soldier 0 - Anby is the active character, all squad members' Aftershock DMG to enemies with a Silver Star mark increases by 25%.
1.6
Yixuan Yixuan Additional Ability: Auric Ink Undercurrent Core Skill Additional Ability When another character in your squad is a Stun, Support, or Defense character:
When a fellow squad member uses an Ultimate, Yixuan continuously recovers 2 Adrenaline over 10s. If Yixuan is switched out by a Perfect Assist, she automatically follows up with a lightning strike attack, dealing DMG equal to 225% of her Sheer Force and restoring an additional 5 Adrenaline.
EX Special Attack: Cloud-Shaper and EX Special Attack: Ashen Ink Becomes Shadows deal 30% increased DMG to Stunned enemies.
After activating her Ultimate, Yixuan enters the Meditation state, increasing her CRIT DMG by 40% for 15s.
2.0
Soldier 0 - Anby Soldier 0 - Anby Additional Ability: Voltage Surge (AP) Core Skill Additional Ability When another character in your squad is a Stun or Support character:
Soldier 0 - Anby's CRIT Rate increases by 10%. When the current active character is Soldier 0 - Anby, all squad members' Aftershocks deal 25% more DMG to enemies marked with Silver Star.
Soldier 0 - Anby's Chain Attack and Ultimate are treated as Aftershock DMG.
2.3
Ukinami Yuzuha Ukinami Yuzuha Additional Ability: The More the Merrier Core Skill Additional Ability When another character in your squad is an Anomaly character or shares the same Faction:
If Yuzuha's Anomaly Mastery exceeds 100, every point over increases the Anomaly Buildup Rate of characters with Tanuki Wish by 0.2%, up to a maximum of 20%, and all Attribute Anomaly DMG and Disorder DMG by 0.2%, up to a maximum of 20%. When Yuzuha's Anomaly Mastery is at 200, she grants the full buff effect.
2.1
Ellen Joe Ellen Joe Additional Ability: Rising Storm Core Skill Additional Ability When another character in your squad shares the same Attribute or Faction:
When Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration.
0.2.0
Ellen Joe Ellen Joe Additional Ability: Rising Storm (AP) Core Skill Additional Ability When another character in your squad is a Stun character or shares the same Attribute or Faction:
When Ellen deals Ice DMG, subsequent Ice DMG increases by 3% for 10s. This effect can stack up to 10 times, and repeated triggers reset the duration.
2.0
Banyue Banyue Additional Ability: Mountain's Zenith Core Skill Additional Ability When another character in your squad is a Support or Stun character:
While in the Visage of Wrath state, when Banyue consumes Mountain's Might to unleash an EX Special Attack through a Basic Attack branch or quick input commands, he gains one stack of Vidyaraja. Each stack of Vidyaraja increases his Fire DMG by 5%, stacking up to 3 times and lasting 8s. Repeated triggers reset the duration.
2.4

Combat Bangboo

There are 40 Additional Ability Skills:

Agent Name Type Secondary
Type
Skill
Description
Version
Booressure Booressure Balanced Pressure Additional Ability Additional Ability
When there's at least one Support character in your squad: When Ether bubbles come into contact with characters, they additionally generate X% of the original effect's Energy for off-field characters.
1.0
Agent Gulliver Agent Gulliver Bangboo Assault Squad Additional Ability Additional Ability
When there's at least 2 Hollow Special Operations Section 6 characters in your squad: When Active Skill or Bangboo Chain Attack hit Shocked enemies, the DMG increases by X%. When attacking enemies under other non-Electric Attribute Anomalies, attacks accumulate Y% more Anomaly Buildup.
1.4
Cryboo Cryboo Building Heat Additional Ability Additional Ability
When there's at least 2 Fire Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Paperboo Paperboo Cardboard Armor Additional Ability Additional Ability
When there's at least 1 Defense character in your squad: Bangboo Chain Attack generates Shield for all squad members. The more enemies hit, the more Shield generated, up to a max of X% of Paperboo's Max HP.
1.0
Sharkboo Sharkboo Cold Surge Additional Ability Additional Ability
When there's at least 2 Ice Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Boollseye Boollseye Crossfire Missiles Additional Ability Additional Ability
When there's at least 1 Pierce-type character in your squad: Bangboo Chain Attack DMG increases by X%.
1.0
Red Moccus Red Moccus Drifting Technique Additional Ability Additional Ability
When there's at least 2 Sons of Calydon characters in your squad: Active Skill DMG increases by X%. After an Active Skill deals DMG to an enemy, when that enemy is defeated, the skill's cooldown is reduced by Ys.
1.2
Safety Safety Drill Team Mobilization Additional Ability Additional Ability
When there's at least 2 Belobog Heavy Industries characters in your squad: Bangboo Chain Attack DMG increases by X%. If the target is Burning or Shocked, this buff increases by an additional Y%.
1.0
Penguinboo Penguinboo Dry Ice Field Additional Ability Additional Ability
When there's at least 2 Ice Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Plugboo Plugboo Electromancer Additional Ability Additional Ability
When there's at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Devilboo Devilboo Ether Activity Increase Additional Ability Additional Ability
When there's at least 2 Ether Attribute characters in your squad:
Bangboo Chain Attack inflicts X% more Anomaly Buildup.
After activating Bangboo Chain Attack, the coordination state lasts for Y more seconds and can activate Z more times.
1.0
Exploreboo Exploreboo Ether Detection Specialist Additional Ability Additional Ability
When there's at least 1 Support character in your squad: Active Skill's character buff effect is increased:
Buff 1: HP Recovery increases by X%.
Buff 2: Shield Generation increases by Y%.
Buff 3: Energy Regen increases by Z/s.
1.0
Biggest Fan Biggest Fan Fandom Power Unleashed Additional Ability Additional Ability
When there's at least X Angels of Delusion characters in your squad: When Biggest Fan uses its Active Skill, all Agents in the squad gain Y ATK for 30s.
The Attribute Anomaly Buildup dealt by Bangboo Chain Attack is increased by Z%.
2.6
Sprout Sprout Heartbound Bond Additional Ability Additional Ability
When Ye Shunguang is in the squad: Sprout's DMG increases by X%. When using its Active Skill while in Ether Veil: Verdict, 1 Sword is summoned to the field.
2.5
Electroboo Electroboo Inductive Current Additional Ability Additional Ability
When there's at least 2 Electric Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Overtimeboo Overtimeboo Keyboard Smasher Additional Ability Additional Ability
When there's at least 1 Attack or Anomaly character in your squad: Every activation of the Active Skill boosts Active Skill DMG by X%, up to a maximum of Y%.
1.7
Knightboo Knightboo Knight's Chivalry Additional Ability Additional Ability
When there's at least one Support character in your squad: When characters come into contact with Knight's Stars, their ATK increases by X for 10s.
1.3
Luckyboo Luckyboo Luck is a Component of Power Additional Ability Additional Ability
When there's at least 2 Physical Attribute characters in your squad: Active Skill inflicts X% more Anomaly Buildup.
Active Skill's continuous strikes duration is increased by Ys.
1.0
Bangvolver Bangvolver Luck is Skill Additional Ability Additional Ability
When there's at least 2 Physical Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Magnetiboo Magnetiboo Magnetic Attraction Additional Ability Additional Ability
When there's at least 1 Anomaly character in your squad: Active Skill attack range is increased, and DMG is increased by X%.
1.0
Robin Robin Master of Disguise Additional Ability Additional Ability
When there's at least 1 Mockingbird character in the squad: When the on-field Agent in the squad meets the Specialty requirements, the Active Skill fires a fixed card with a buff:
Attack: Fires only Hearts, increasing the DMG by X%.
Stun: Fires only Spades, increasing the Daze buildup by Y%.
Anomaly: Fires only Crowns, increasing the Anomaly Buildup by Z%.
1.7
Birkblick Birkblick Observer Effect Additional Ability Additional Ability
When there's at least X Krampus Compliance Authority characters in your squad: When an Agent uses an EX Special Attack, Birkblick's Daze inflicted increases by Y%, stacking up to 3 times and lasting 15s. Repeated triggers reset the duration. At 3 stacks, DMG increases by Z%.
2.4
Brawlerboo Brawlerboo Opening Jab Additional Ability Additional Ability
When another character in your squad is an Attack or Anomaly character: Brawlerboo enters the Airborne state ahead of time when the battle starts. The first dive attack's DMG is increased by X%.
1.4
Sumoboo Sumoboo Overpower All Odds Additional Ability Additional Ability
When there's at least 1 Stun character in your squad: Active Skill inflicts X% more Daze to enemies whose Daze is above 50%.
1.0
Butler Butler Personal Butler Additional Ability Additional Ability
When there's at least 2 Victoria Housekeeping Co. characters in your squad: Active Skill generates an additional X% Energy.
1.0
Officer Cui Officer Cui Provisional Security Canine Additional Ability Additional Ability
When there's at least 2 New Eridu Public Security characters in your squad: After using an Active Skill, there is a 50% chance to follow-up with 1 extra hit of the biting attack, up to a maximum of 3 consecutive triggers.
Bangboo Chain Attack DMG increases by X%.
1.1
Resonaboo Resonaboo Radiation Effect Additional Ability Additional Ability
When there's at least 2 Ether Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Bild N. Boolok Bild N. Boolok Red Light! Nobody Move! Additional Ability Additional Ability
When there's at least 1 Support character in your squad: Bild N. Boolok's Active Skill releases 7 Block Spikes, and its Active Skill DMG increases by X%.
2.4
Rocketboo Rocketboo Refueling Additional Ability Additional Ability
When there's at least 2 Fire Attribute characters in your squad: Bangboo Chain Attack inflicts X% more Anomaly Buildup.
1.0
Avocaboo Avocaboo Replenishing Sugar Levels Additional Ability Additional Ability
When there's at least 1 Support character in your squad:
Active Skill recovers X% more HP.
Active Skill has 3 more charges.
1.0
Booltergeist Booltergeist Specialty Scare Actor Additional Ability Additional Ability
When there's at least 1 Attack or Anomaly character in your squad: When an Active Skill is used, there is a 60% chance for that instance to deal X%.
2.8
Miss Esme Miss Esme Starshine Shift Additional Ability Additional Ability
When there's at least X Spook Shack character(s) in your squad:
When a character touches a Spectral Bubble, HP recovered increases by Y%.
When a character touches a Twinkling Star, Energy generated increases by Z%.
2.1
Amillion Amillion Street Code Additional Ability Additional Ability
When there's at least 2 Cunning Hares characters in your squad: Bangboo Chain Attack DMG increases with fewer enemies in combat, up to a max of X%.
1.0
Snap Snap Superstar Moment Additional Ability Additional Ability
When there's at least 2 Stars of Lyra characters in the squad: When Snap applies the Superstar status to an Agent, immediately restore the Agent's Health equal to X% of its Max HP.
1.5
Bagboo Bagboo Swiftly Honed Additional Ability Additional Ability
When there's at least 1 Attack character in your squad: Bangboo Chain Attack DMG increases by X%.
1.0
Mercury Mercury Tactical Strategy II: Combat Synergy Additional Ability Additional Ability
When there's at least X Defense Force characters in your squad: When an Agent deals Aftershock DMG, Mercury's next Active Skill gains Y% increased DMG. Can stack once every 5s, up to 2 stacks.
2.2
Ultra Jake Ultra Jake Ultra Boost Module Additional Ability Additional Ability
When there's at least 1 Roscaelifer characters in your squad: When any squad member triggers Vortex or uses a Chain Attack, all squad members gain X%. Energy, and Ultra Jake's Active Skill deals X% DMG for 45s. This effect can trigger once every 30s.
3.0
Baddieboo Baddieboo Unusually Short Fuse Additional Ability Additional Ability
When there's at least one Anomaly character in your squad: Bangboo Chain Attack DMG increases by X%. When the target is an Organic enemy, this buff increases by an additional Y%.
1.1
Excaliboo Excaliboo Victor's Oath Additional Ability Additional Ability
When there's at least 1 Rupture character in your squad: Upon using an Active Skill, the sword draw is guaranteed to succeed, and DMG increases by X%.
2.2
Belion Belion Way of Clouds Additional Ability Additional Ability
When there are X or more Yunkui Summit characters in your squad: Belion's DMG increases by Y%. When an Agent activates an Ultimate, the cooldown of Belion's Active Skill is reduced by Zs. Can trigger up to 2 times. Belion's Active Skill refreshes the available trigger count.
2.0

Notes