zenless zone zero
There are 40 tutorials that focus on combat mechanics:
Basic Controls
Tutorial Basic Controls 1
  • PC
  • Mobile
  • Controller

Use W / S / A / D to move around.
Move your mouse to adjust the camera.
Press Mouse Left-Click to launch Basic Attacks.
Press Mouse Right-Click to dodge and dash.

Use the virtual joystick Mobile Joystick to move around.
Drag the screen to adjust the camera.
Press Basic Attack to launch Basic Attacks.
Press Dodge to dodge and dash.

Use Controller L to move around.
Use Controller R to adjust the camera.
Press Controller X to launch Basic Attacks.
Press Controller A to dodge and dash.

Agent Info Panel
Tutorial Agent Info Panel 1
Your character's current HP is displayed at the top left of the screen.
Your character's current Energy is displayed below their HP.
Your character's Decibels are displayed on the left.
Enemy Info Panel
Tutorial Enemy Info Panel 1
The enemy's HP is displayed above the enemy.
Their Daze is displayed below their HP.
When an enemy is Stunned, their Stun DMG Multiplier is displayed below their Daze.
The enemy's current Attribute Anomaly Buildup is displayed to the right of the health bar.
For enemy bosses, their information is displayed at the top right of the screen.
Energy and Special Attacks
Tutorial Energy and Special Attacks 1
When your character hits enemies using Basic Attacks, Dodge Counters, etc., they will generate Energy.
In addition, while in battle, your character's Energy automatically regenerates over time.

Tutorial Energy and Special Attacks 2
EX Special Attacks cost Energy. The Energy requirement to launch EX Special Attacks is displayed as a red cursor above the Energy bar.
When a character does not have enough Energy, the Energy bar and Special Attack the Special Attack button are grayed out.
When a character has enough Energy, the Energy bar and EX Special Attack the Special Attack button are displayed in color.

Tutorial Energy and Special Attacks 3
When a character does not have enough Energy, press Special Attack to launch a Special Attack. And when a character has enough Energy, press EX Special Attack to launch an EX Special Attack at a cost of Energy. Typically, EX Special Attacks deal high DMG and effectively interrupt the target's action.
Daze and Chain Attacks
Tutorial Daze and Chain Attacks 1
Hitting enemies accumulates their Daze. The enemy's Daze is displayed below their HP.
When an enemy's Daze reaches a certain level, they will become Stunned. At this point, the enemy's Daze bar will be displayed in color and gradually deplete with time.
Stunned enemies cannot move or attack, and they take more damage. The Stun DMG multiplier is displayed below the Daze bar.

Tutorial Daze and Chain Attacks 2
When there are two or more characters in your squad, hitting Stunned enemies with heavy attacks can trigger Chain Attacks. Typically, the last hit of Basic Attacks, Dodge Counters, Special Attacks, EX Special Attacks, Chain Attacks, and Ultimates have heavy attack effects.

Tutorial Daze and Chain Attacks 3
2 consecutive Chain Attacks can be triggered when fighting Elite Enemies, and 3 consecutive Chain Attacks can be triggered when fighting Boss Enemies.
When your squad doesn't have enough members, the available Chain Attack chances will decrease accordingly.
Once all available Chain Attack chances are used, enemies' Daze will be displayed in gray and decrease with time until the Stunned effect ends.
Decibels and Ultimates
Tutorial Decibels and Ultimates 1
Characters' Decibels are displayed on the left side of the screen. Characters generate Decibels upon hitting enemies or launching specific skills. When a character generates Decibels, they will generate a certain proportion of Decibels for the rest of the squad as well.
When Decibels reach 1,000/2,000/3,000, the Decibel Rating also increases in the order of Uproar/Blasting/Maximum.

Tutorial Decibels and Ultimates 2
Once Decibel Rating is at Maximum, press Ultimate Colored to consume Decibels and launch an Ultimate. Character is invulnerable while using this skill.
Typically, an Ultimate deals immense DMG and is highly effective at interrupting the target's action. Decibels are accumulated individually. You can plan when you would like to active who's Ultimate freely.
Dash and Parrying Bullets
Tutorial Dash and Parrying Bullets 1
When your character runs for a period of time or dodges forwards, they will begin Dashing. While Dashing, your character moves faster, and you can press Basic Attack to launch a Dash Attack.

Tutorial Dash and Parrying Bullets 2
While Dashing, some characters automatically deflect incoming projectiles.
Dodge and Dodge Counters
Tutorial Dodge and Dodge Counters 1
Press Dodge to dodge. Character is invulnerable while dodging. After multiple uses, dodge will go into a brief cooldown period.

Tutorial Dodge and Dodge Counters 2
When your character is about to be attacked, press Dodge to launch a Perfect Dodge and become Invulnerable for a short period of time. When you trigger a Perfect Dodge, immediately press Basic Attack to launch a Dodge Counter. Character is invulnerable while using this skill. Typically, Dodge Counter deals high DMG and effectively interrupts the target's action.
Taking Damage and Quick Assists
Tutorial Taking Damage and Quick Assists 1
When a character suffers a powerful attack, their current action might get interrupted, and they will become Staggered for a short period of time, unable to take any actions.
Powerful attacks, depending on the attack strength, may cause light knockback, significant knockback, or even launch characters, causing them to Stagger for an increasing duration of time, respectively.

Tutorial Taking Damage and Quick Assists 2
When the active character is launched, quickly press Assist Attack to launch the next character's Quick Assist.
Perfect Assists and Assist Follow-Ups
Tutorial Perfect Assists and Assist Follow-Ups 1
Certain enemy attacks have a flashing prompt. When the flashing prompt is gold, press Assist Attack to switch to the next Agent and launch a Perfect Assist. Perfect Assist costs Assist Points based on the attack strength and character properties. Launching a Chain Attack or Ultimate generates 1 Assist Point.

Tutorial Perfect Assists and Assist Follow-Ups 2
After Perfect Assist is activated, press Basic Attack immediately to trigger Assist Follow-Up. Under certain circumstances, activating Perfect Assist will temporarily turn your screen black and white, during which Assist Follow-Up cannot be executed.

Tutorial Perfect Assists and Assist Follow-Ups 3
Perfect Assist comes in two varieties.
Defensive Assist allows you to parry enemy attacks, accumulating a significant amount of Daze, and interrupting most attacks.
Evasive Assist enables you to dodge enemy attacks and triggers Vital View, during which all enemy actions are significantly slowed.
Defensive Assist and Evasive Assist are each suited to countering different types of attacks.

Tutorial Perfect Assists and Assist Follow-Ups 4
When you run out of Assist Points, or when off-field characters' Perfect Assist types do not meet the trigger conditions, Perfect Assist will become unavailable. In this case, the golden prompt will become red instead. When enemies unleash specific attacks and the red flashing prompt appears, press Assist Attack to switch to your next Agent and trigger a Perfect Dodge.
Damage Display and Attribute Counters
Tutorial Damage Display and Attribute Counters 1
When a character deals damage of different Attributes, the damage numbers will be displayed in different colors, as follows: Physical DMG, Fire DMG, Ice DMG, Electric DMG, Ether DMG.

Tutorial Damage Display and Attribute Counters 2
When an enemy's resistance to a certain type of attack is low, the DMG numbers for that attribute will flash white, and a golden triangle will appear on the icon to the right of its HP. When an enemy's resistance to a certain type of attack is high, the DMG numbers for that attribute will change to gray.

Tutorial Damage Display and Attribute Counters 3
The damage numbers from critical hits will be displayed in a more obvious way.
[Shield]
Tutorial (Shield) 1
Shield can absorb damage instead of HP. When a character or enemy gains Shield, it is displayed to the right of HP.
Impaired
Tutorial Impaired 1
Some enemies have breakable parts.
Typically, these parts break after accumulating a certain amount of damage.
When parts are broken, certain enemies may alter their attacks or forms.
Anomaly Buildup
Tutorial Attribute Anomaly - Electric 1
When characters deal Attribute damage, Anomaly Buildup is accumulated. The enemy's current Anomaly Buildup is displayed to the right of its HP.
When the Anomaly Buildup reaches its limit, the enemy will be afflicted with the corresponding Attribute Anomaly. The effect of an Attribute Anomaly is related to the characters who inflicted Anomaly Buildup and their contributions.
Attribute Anomaly - Physical
Tutorial Attribute Anomaly - Physical 1
Dealing Physical DMG to enemies accumulates the Physical Attribute Anomaly, which subsequently triggers Assault and Flinch effects when enough is accumulated. Assault interrupts the enemy and deals massive Physical DMG, while Flinch increases the Daze the target takes for a period of time.
Attribute Anomaly - Fire
Tutorial Attribute Anomaly - Fire 1
Dealing Fire DMG to enemies accumulates Fire Anomaly Buildup, which triggers the Burn effect. The Burn effect deals continuous Fire DMG for a period of time. Inflicting Burn on enemies weak to Fire DMG can interrupt their actions.
Attribute Anomaly - Ice
Tutorial Attribute Anomaly - Ice 1
Dealing Ice DMG to enemies accumulates the Ice Attribute Anomaly, which triggers the Freeze and Frostbite effects. Freeze prevents taking action for a certain period, and triggers Shatter at the end of the effect, dealing Ice DMG. The Frostbite effect increases the CRIT DMG taken by the target for a period of time.
Attribute Anomaly - Electric
Tutorial Attribute Anomaly - Electric 1
Dealing Electric DMG to enemies accumulates Electric Anomaly Buildup, which triggers the Shock effect. The Shock effect causes the target to intermittently suffer additional Electric DMG when attacked for a period of time. Inflicting Shock on enemies weak to Electric DMG can interrupt their actions.
Attribute Anomaly - Ether
Tutorial Attribute Anomaly - Ether 1
Dealing Ether DMG to enemies accumulates Ether Anomaly Buildup, which triggers the Corruption effect. The Corruption causes the target to suffer additional Ether DMG when attacked for a period of time. Inflicting Corruption on enemies weak to Ether DMG can interrupt their actions.
Attribute Anomaly - Disorder
Tutorial Attribute Anomaly - Disorder 1
Applying another type of Attribute Anomaly to an enemy that has already been afflicted with one overrides the original, and causes the Disorder effect. The Disorder effect is calculated based on the original Anomaly, dealing additional DMG and accumulating Daze.
Attribute Anomaly: Wind
File:Tutorial Attribute Anomaly: Wind 1.gif
Dealing Wind DMG inflicts Wind Anomaly Buildup on enemies and inflicts the Windswept state. Entering the Windswept state interrupts enemy actions and deals massive Wind DMG.
While enemies are in the Windswept state, direct Wind DMG they take is increased based on the Wind Anomaly trigger's Tempest Coefficient. The first time the enemy takes Fire DMG, Ice DMG, Electric DMG, Physical DMG, or Ether DMG, the corresponding Contamination effect is triggered. While under Contamination, both direct Wind DMG and direct DMG from the triggering Contamination attribute are increased based on the Wind Anomaly trigger's Tempest Coefficient. During a single Windswept instance, Contamination can only be triggered this way once.
After triggering Vortex, it is forcibly converted into the Vortex's corresponding Contamination state.
Attribute Anomaly - Vortex
File:Tutorial Attribute Anomaly - Vortex 1.gif
When applying a different type of Attribute Anomaly effect to an enemy already afflicted with an Attribute Anomaly, if one of the Anomaly effects is Windswept, the Disorder effect will not be triggered. Instead, the Vortex effect will be triggered: Upon triggering, the Attribute Anomaly other than Erosion will be finalized, dealing AoE Anomaly DMG of the corresponding attribute.
For a period of time after triggering Vortex, Vortex cannot be triggered again.
Combat Bangboo
Tutorial Combat Bangboo 1
Each Combat Bangboo has its own Active Skill.
When in combat, Combat Bangboo will automatically activate their Active Skill to support Agents in battle.

Tutorial Combat Bangboo 2
Some Combat Bangboo can launch Bangboo Chain Attacks.
When these Bangboo are part of your squad, a Bangboo Chain Attack can be triggered following an Agent's Chain Attack, before the last squad member acts. The Bangboo Chain Attack does not count toward the total number of Chain Attacks in the chain.
Miasma Zone
Tutorial Miasma Zone 1
The Miasma in this area will form Miasma Coagula, which enhance the Boss enemy. Miasma Coagula have special weak points that can be broken using the Disintegration technique, weakening the Boss's Miasmic Shield.

Tutorial Miasma Zone 2
Following the Miasma flow in the scene will lead you to special weak points.
Observation Singularity
Tutorial Observation Singularity 1
Observation Singularities can be found in the area. Interacting with them will reveal the locations of rare supplies on the map.
Please note that Observation Singularities and rare supplies will not appear in Story Mode.
Fissure Beacon
Tutorial Fissure Beacon 1
The Fissure Beacon anchors stable fissures in the surrounding area, allowing for quick travel between regions.

Tutorial Fissure Beacon 2
The Fissure Beacon can also restore HP, healing injured Agents.
Supplies Collection
Tutorial Supplies Collection 1
Supply piles can only be collected once and will not respawn.

Tutorial Supplies Collection 2
Small supply collection points will respawn on the second day after collection.
Please note that there is a daily collection limit.

Tutorial Supplies Collection 3
While Yixuan is in the Light as Air state, she can automatically collect resource points within a certain range.
Miasma Fog and Miasma Contamination
Tutorial Miasma Fog and Miasma Contamination 1
Toxic Miasma fog will appear along this path. Agents within it will suffer from contamination, and when the Miasma Contamination reaches its limit, all Agents in the squad will take DMG based on their current HP percentage.

Tutorial Miasma Fog and Miasma Contamination 2
Stay away from the toxic fog to gradually reduce contamination.
Approaching a Miasma Purifier will also quickly clear contamination.
Miasma Corruption Attacks and Miasma Pools
Tutorial Miasma Corruption Attacks and Miasma Pools 1
Some enemy attacks have the Miasma Corruption attribute. When they hit an Agent, the squad accumulates Miasma Contamination. When Miasma Contamination reaches its limit, all Agents in the squad receive damage based on a percentage of their current HP.

Tutorial Miasma Corruption Attacks and Miasma Pools 2
Some enemy skills will generate Miasma Pools on the ground. Miasma Pools cause additional effects on certain enemy skills.
The Disintegration Ability
Tutorial The Disintegration Ability 1
Aim your crosshair at the Weak Point of the corrupted matter, then press Interact to destroy the targeted weak point.

Tutorial The Disintegration Ability 2
When all weak points on the surface of the corrupted matter are destroyed, the corrupted matter will collapse on its own.
The Revelation Ability
Tutorial The Revelation Ability 1
Aim your crosshair at the unstable structure, press Interact to alter its Ether frequency, switching it to a state of "Revelation" or dispelling the illusion.
The Insight Ability
Tutorial The Insight Ability 1
Aim your crosshair at the "clue", and hold Interact to track Ether Traces and find the next clue. While this ability is active, normal interactions will be disabled.
Twilight State Exalting Hymnist
Tutorial Twilight State Exalting Hymnist 1
In the Twilight state, Exalting Hymnist will summon Ethereals from Miasma Growths, and will continue summoning enemies until defeated, so should be prioritized.
Miasma Symbiotes
Tutorial Miasma Symbiotes 1
A Miasma Tumor is surrounded by several Miasma Nodes. Use the Disintegration ability to break all the Miasma Nodes, and the Miasma Tumor will enter an exposed state.

Tutorial Miasma Symbiotes 2
When exposed, repeatedly using "Disintegration" can break the Miasma Tumor's core; the exposed state won't last long, so hurry up and destroy that core!
Energy Shield
Tutorial Energy Shield 1
You can find a Prismatic Emitter and Refractor nearby.

Tutorial Energy Shield 1
Use the Revelation Ability to confirm the device, emit a laser, and use the refraction device to guide the laser to the shield, causing it to dissipate.
Miasmic Fields and Miasmic Shields
Tutorial Miasmic Fields and Miasmic Shields 1
Some Bosses will activate a Miasmic Field, granting enemies within it massive DEF and DMG reduction bonuses, as well as increased Anti-Interrupt capabilities.

Tutorial Miasmic Fields and Miasmic Shields 2
When a Boss activates a Miasmic Field, they gain a Miasma Shield. While the Miasmic Shield is active, they cannot be Stunned. Agent attacks can reduce the Miasma Shield, with increased effectiveness when using Dodge Counters, Defensive Assists, and Ultimates.

Tutorial Miasmic Fields and Miasmic Shields 3
When the Miasmic Shield is broken, enemies will take Purify DMG, and the Agent will recover Energy or Adrenaline. Nearby Miasmic Fields will also be cleared.
Miasma Growths
Tutorial Miasma Growths 1
This is a condensed mass that constantly emits Miasma, attracting enemies. If you spot one, be ready for combat.
Sheer DMG & Miasmic Shields
Tutorial Sheer DMG & Miasmic Shields 1
Rupture characters deal Sheer DMG that ignores enemy defenses, dealing damage even against Bosses with Miasmic Shield.
The Revelation Ability
File:Tutorial The Revelation Technique - Retrace Ability 1.gif
Aim your crosshair at a Corrupted Object and hold Interact to remove the Miasma's influence and alter the state of the corrupted object. While this ability is active, normal interactions will be disabled.
Exclusive W-Engine Effects
Tutorial Exclusive W-Engine Effects 1
After equipping an exclusive W-Engine, the agent can activate the W-Engine switch.
  • Once the W-Engine switch is turned on, the Agent can freely utilize a unique appearance in combat.
  • Once the W-Engine switch is activated, it can be toggled on and off at will.