OverviewCombat RulesStage GameplayHollow ExplorationNeighborhood InfoRidu EncyclopediaEnemy IntelligenceUncategorized
There are 3 tutorials that focus on enemy combat mechanics:
| Wandering Hunter: Miasmic Field |
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File:Tutorial Wandering Hunter Miasmic Field 1.gif Wandering Hunter - Miasmic Field When the Wandering Hunter activates Miasmic Field, it vanishes and enters the hide-and-seek phase. When the Proxy uses Perception Technique to break through and expose the hidden true form of Drowned Ideal - Lucia, the Wandering Hunter will reveal itself and launch an ambush. Successfully performing a Defensive Assist will interrupt its action, inflicting Impaired status and reducing the Miasmic Shield. File:Tutorial Wandering Hunter Miasmic Field 2.gif If you fail to correctly identify the true form of Drowned Ideal - Lucia, or after a certain duration, the Wandering Hunter will unleash a powerful skill which ignores the Invulnerable effect and deals DMG, causing the team's Miasma Contamination to max out. During this skill, the Agent cannot use their Ultimate. |
| Control Skills |
File:Tutorial Control Skills 1.gif Some enemies can use Control Skills during combat that ignore Invulnerable effects. While a Control Skill is being executed, there will be no flash warning. The first hit of a Control Skill cannot be blocked or parried. When it hits or is dodged by an Agent, it enters a special Vital View state where the enemy will continue to launch multiple attacks. Agents can counter subsequent attacks using a Defensive Assist or Evasive Assist. File:Tutorial Control Skills 2.gif If you successfully counter all of an enemy's skills during Vital View, when the Agent's subsequent skills hit the enemy again, it will inflict a Shutdown effect, dealing massive DMG and accumulating considerable Daze. When successfully countering the final attack of a Control Skill with a Perfect Dodge or Evasive Assist, it will additionally trigger a Precise Counter effect, restoring Decibels for the active character. File:Tutorial Control Skills 3.gif During Control Skills, Agents cannot trigger an Ultimate. Additionally, during each enemy attack, you can only switch Agents once, and each Agent can only dodge once. |
| [Corruptive Barrier] |
File:Tutorial (Corruptive Barrier) 1.gif Some enemies will activate Corruptive Barrier in combat, boosting their CRIT DMG RES, ATK, and Anti-Interrupt. Meanwhile, all Agents in the squad will continuously lose HP over time. File:Tutorial (Corruptive Barrier) 1.gif When Corruptive Barrier is broken, it triggers the Active Conversion effect, converting a portion of the enemy's HP into HP for all Agents in the squad, and additionally restoring Energy. |