zenless zone zero

Continually attacking an enemy can increase its Daze, causing it to be Stunned.
Use heavy attacks on Stunned enemies to trigger a Chain Attack.
Special Attacks Special Attack and EX Special Attacks EX Special Attack normally have a heavy attack effect.

—[Tutorial] Daze and Chain Attacks

Daze is a combat mechanism in Zenless Zone Zero.

Overview

When an enemy sustains hits, they gain Daze depending on the type of move used and the Impact of the character inflicting it. When an enemy's daze reaches 100%, they are Stunned, temporarily preventing them from moving and also increasing the amount of damage they take by a fixed percentage.

A Chain Attack will be initiated when a Stunned enemy is attacked by a heavy attack. The number of Chain Attacks that can be performed depends on two factors:

If a Bangboo is present in the party, Bangboo Chain Attacks will become available under certain conditions depending on how many Agents are in the player's party:

Daze Accumulation

The amount of Daze accumulated by an attack is calculated as follows:

Daze Gauge Length

The length of the Daze Gauge varies by enemy and determines how much Daze is required for the enemy to become Stunned.

Base Values

Enemy Name Daze Stun
Duration
Stun DMG
Multiplier
Autonomous Support Unit - Heavy Striker 3335 10s 200%
Heavy Gunner 2653 10s 150%
Guard Jaeger 600 6.5s 125%
Rookie Jaeger 600 6.5s 150%
Autonomous Support Unit - Lightfoot Rover 3502 10s 150%
Dead End Butcher 5991 12s 150%
Dead End Butcher 5543 12s 150%
Unknown Corruption Complex 7189 12s 150%
Unknown Corruption Complex 5947 12s 150%
Ahriman 600 2s 200%
Mandrake N/A N/A
Hati 2168 10s 200%
Alpeca 600 6.5s 150%
Arlaune 2335 7s 200%
Armored Hati 2648 10s 200%
Beholder Engine 600 6.5s 150%
Black Veil Marionette 5543 7s 200%
Blastcrawler 180 6.5s 150%
Dullahan 3502 10s 150%
Farbauti 4161 13s 150%
Faun 600 6.5s 150%
Corrupted Bandit - Frenzied Maniac 2668 10s 150%
Goblin 3502 10s 150%
Hollow Thug - Raider 600 2s 200%
Strike Jaeger 600 2s 200%
Gray Veil Marionette 5543 7s 200%
Corrupted Bandit - Greedy Ranger 600 6.5s 150%
Hoplitai 600 6.5s 125%
Ionized - Nassellaria 600 6.5s 150%
Ionized - Cyrtoidea 600 6.5s 150%
Metro Goblin 3502 10s 150%
Specter 600 6.5s 150%
Tarasque Mixer 3502 10s 200%
Hornet 600 6.5s 150%
Hornet 360 6.5s 150%
Symbiotic Ethereal Swarm - Code Name: Nineveh 10028 12s 150%
Thanatos 2451 10s 200%
Tyrfing 600 6.5s 150%
Corrupted Bandit - Vicious Striker 600 6.5s 150%
Corrupted Bandit - Wicked Wraith 3502 10s 200%
Corrupted Bandit - Ruthless Fiend 4161 13s 150%
Hollow Thug - Pyromaniac 600 6.5s 150%
Hollow Thug - Poacher 600 6.5s 150%
Hollow Thug - Assaulter 600 6.5s 150%
Hollow Thug - Bulky Enforcer 3335 10s 200%
Hollow Thug - Bulky Intimidator 2527 10s 150%
Light Jaeger 600 6.5s 150%
Autonomous Support Unit - Guardian 4161 13s 150%
Autonomous Tactical Unit - Typhon Challenger 5543 12s 150%
Illegal Support Unit - Enraged Sweeper 3783 10s 150%
Friday 7189 12s 150%
Hans 7189 12s 150%
Greta 7189 12s 150%
Hollow Thug - Ambusher 600 6.5s 150%
Golden Bangboo 1334 10s 150%
Friday - Energized 7189 12s 150%
Friday - Overclocked 7189 12s 150%
Ahriman - Energized 600 2s 200%
Alpeca - Energized 600 6.5s 150%
Arlaune - Energized 2335 7s 200%
Blastcrawler - Energized 180 6.5s 150%
Newborn Dead End Butcher 5991 12s 150%
Newborn Dead End Butcher 5543 12s 150%
Dullahan - Energized 3502 10s 150%
Newborn Dullahan 5543 12s 150%
Ionized - Dullahan 3502 10s 150%
Notorious - Dullahan 5543 12s 150%
Hans - Energized 7189 12s 150%
Hans - Overclocked 7189 12s 150%
Armored Hati - Energized 2335 10s 200%
Notorious - Armored Hati 3880 12s 150%
Farbauti - Energized 4161 13s 150%
Ionized - Farbauti 4161 13s 150%
Faun - Energized 600 6.5s 150%
Goblin - Energized 3335 10s 150%
Hati - Energized 2168 10s 200%
Notorious - Hati 3156 12s 150%
Hoplitai - Energized 600 6.5s 125%
Mandrake - Energized N/A N/A
Metro Goblin - Energized 3335 10s 150%
Specter - Energized 600 6.5s 150%
Thanatos - Energized 2451 10s 200%
Ionized - Thanatos 2451 10s 200%
Notorious - Thanatos 3880 12s 150%
Tyrfing - Energized 600 6.5s 150%
Hollow Thug - Wanted Intimidator 2527 10s 150%
Troublemaker - Wanted Enforcer 5543 12s 150%
Hollow Thug - Wanted Enforcer 3335 10s 200%
Hollow Thug - Rustler 600 6.5s 150%
Hollow Thug - Arsonist 600 6.5s 150%
Hollow Thug - Looter 600 2s 200%
Patrol Jaeger 600 6.5s 125%
Private Jaeger 600 6.5s 150%
Scout Jaeger 600 6.5s 150%
Harrier Jaeger 600 2s 200%
Assault Gunner 2653 10s 150%
Autonomous Support Unit - Heavy Striker MK II 3502 10s 200%
Autonomous Support Unit - Guardian MK II 4161 13s 150%
Autonomous Assault Unit - Guardian MK III 5991 12s 150%
Autonomous Support Unit - Lightfoot Rover MK II 3502 10s 150%
Autonomous Tactical Unit - Typhon Slugger 5543 12s 150%
Greta - Energized 7189 12s 150%
Greta - Overclocked 7189 12s 150%
Platinum Bangboo 1334 10s 150%
Hollow Thug - Rampant Brute 5543 12s 150%
Fossor 662 6.5s 125%
Fossor - Energized 662 6.5s 125%
Sordidus 662 6.5s 150%
Sordidus - Energized 662 6.5s 150%
Bellum 6256 13s 150%
Ionized - Doppelganger - Bellum 6256 13s 150%
Pulchra 5253 7s 200%
Ionized - Doppelganger - Pulchra 5253 7s 200%
Mors 5253 7s 200%
Ionized - Doppelganger - Mors 5253 7s 200%
Corrupted Overlord - Pompey 6762 12s 150%
Corrupted Overlord - Pompey 5675 12s 150%
Hati Pack Leader — Energized 5543 12s 150%
Jane Doe 5543 7s 200%
Ionized - Doppelganger - Jane 5543 7s 200%
Autonomous Tactical Unit - Shielded Defender 5543 12s 150%
Autonomous Tactical Unit - Shielded Defender Omega 5543 12s 150%
Demolition Jaeger 630 6.5s 150%
Grenadier Jaegers 630 6.5s 150%
Thracian 5820 12s 150%
Twin Marionettes N/A N/A
Alpeca (Infested) 660 6.5s 150%
Autonomous Assault Unit - Typhon Destroyer 6097 12s 200%
Hitchspiker 660 6.5s 150%
Notorious - Marionette 6097 7s 200%
Notorious - Pompey 7084 12s 150%
Sacrifice - Bringer 7084 12s 150%
Sacrifice - Bringer 7084 12s 150%
Shatterbug 300 6.5s 150%
Tyrfing (Infested) 660 6.5s 150%
Lumberjack 6097 12s 150%
Terror Raptor 6097 7s 200%
Security Operative 660 6.5s 150%
Notorious - Dead End Butcher 6590 12s 150%
Autonomous Support Unit - Sweeper 3335 10s 150%
Abyssal Enforcer 6097 7s 200%
Ionized - Doppelganger - Abyssal Enforcer 6097 7s 200%
Palicus 4268 12s 200%
Parasitic Ethereal Swarm — Code Name: Geppetto 11031 12s 150%
Specialized Assault Bomber 6097 12s 125%
Tepes 7926 12s 125%
Miasma Ravager - Avarus 6590 12s 150%
Banyrek 3852 10s 150%
Huskron 660 6.5s 150%
Flame Cantor 3669 10s 200%
Mecha Golden Bangboo 6097 12s 150%
Exalting Hymnist 660 6.5s 150%
Fisher Crab 5488 12s 150%
Miasma Priest 7084 12s 150%
Miasma Walker - Arcavor 660 6.5s 150%
Miasmic - Thracian 6097 12s 150%
Miasmic - Doppelganger - Abyssal Enforcer 6097 7s 200%
Miasmic - Doppelganger - Jane 6097 7s 200%
Miasma Spawn 660 6.5s 150%
Miasmic Fiend - Unfathomable 7084 12s 125%
Sacrifice - Heretic Jester 6097 12s 125%
Miasmic - Autonomous Support Unit - Terror Raptor 6097 12s 125%
Miasmic - Doppelganger - The Defector 6097 12s 125%
Miasmic Trooper - Cannoneer 660 6.5s 150%
Miasmic Trooper - Shieldguard 660 6.5s 150%
Doppelganger - The Defector 6097 12s 125%
The Defector 6097 12s 125%
The Defiler 8501 12s 125%
Wandering Hunter 6929 12s 150%
Miasmic Doppelganger Komano Manato 6929 7s 200%
Tactical Security Unit - Medium Patroller N/A N/A
Miasmic - Frenzied Maniac 4377 10s 150%
Miasmic - Trinox 5034 10s 150%
Tactical Security Unit - Light Patroller N/A N/A
Tactical Security Unit - Security Enforcer N/A N/A
Ionized Doppelganger Komano Manato 6929 7s 200%
Drowned Ideal - Komano Manato 6929 7s 200%
Haytor 6929 12s 150%
Miasmic - Wicked Wraith 4727 10s 200%
Ye Shiyuan the Thrall 7483 12s 200%
Sacrifice - Covenant Guardian 7483 12s 200%
Ionized - Pugnus 5618 13s 150%
Miasmic - Heavy Striker 5561 10s 200%
Miasmic - Lightfoot Rover 5561 10s 150%
Miasma Ravager - Huskron 4669 10s 150%
Miasma Walker · Scorpse 7760 12s 200%
Lockspring 7760 12s 150%
Miasmic - Blastcrawler 252 6.5s 150%
Primordial Nightmare - "The Creator" 7760 15.02s 150%
Discordant Solo - Vesper 8501 15.02s 150%
A-H0L0 Type Intelligent Tactical Construct - Mirage Archer Unit 4902 10s 150%
Wishful Finale - Aria 7760 12s 150%
Miasmic - Rampant Brute 628 12s 150%
Sanguine Sweeper 7607 15.02s 150%
Rewritten - Sanguine Sweeper 7607 15s 150%
Phaethon of the Scorched Horizon 8315 12s 150%
The Decider - Terror Raptor 8315 7s 200%
Girtablullu 8952 12s 150%
Integrated - Primordial Nightmare - "The Creator" 8315 15s 150%
Metamorphosed - Avarus 6590 12s 150%
Metamorphosed - Scorpse 8315 12s 125%
Autonomous Assault Unit - Airspace Sentinel 8987 12s 150%
Doppelganger - Starlight - Billy 8315 7s 200%
Shining Promise - Billy 8315 7s 200%
Metamorphosed - Tarasque Mixer 5253 10s 200%
Metamorphosed - Beholder Engine 900 6.5s 150%
City Guardboo 5253 10s 150%
Metamorphosed - City Guardboo 5253 10s 150%
Airspace Patrolboo 900 6.5s 150%
Metamorphosed - Airspace Patrolboo 900 6.5s 150%
Special Anti-Riotboo 900 6.5s 125%
Metamorphosed - Special Anti-Riotboo 900 6.5s 125%
Lahmu 5253 10s 150%
Kulullu 540 6.5s 150%
Mushussu 5253 10s 150%
Mutant Formicarrier 450 6.5s 150%

Level Multiplier

The same enemy may use different types of level multipliers depending on the type of combat scenario. Type 1 level multipliers are the default, and Type 2 level multipliers are usually used in Shiyu Defense.

Level Type 1 Type 2 Type 3 Type 4
1 0.67 1.00 1.00 1.00
2 0.67 1.00 1.00 1.00
3 0.67 1.00 1.00 1.00
4 0.67 1.00 1.00 1.00
5 0.67 1.00 1.03 1.00
6 0.67 1.00 1.03 1.00
7 0.67 1.00 1.03 1.00
8 0.67 1.00 1.03 1.00
9 0.67 1.00 1.03 1.00
10 0.67 1.00 1.03 1.00
11 0.67 1.00 1.03 1.00
12 0.67 1.00 1.04 1.00
13 0.67 1.00 1.04 1.00
14 0.67 1.00 1.05 1.00
15 0.67 1.00 1.06 1.00
16 0.67 1.00 1.06 1.00
17 0.67 1.00 1.07 1.00
18 0.67 1.00 1.07 1.00
19 0.67 1.00 1.08 1.00
20 0.67 1.00 1.09 1.00
21 0.67 1.00 1.10 1.00
22 0.67 1.01 1.11 1.01
23 0.68 1.02 1.13 1.02
24 0.68 1.02 1.14 1.03
25 0.69 1.03 1.16 1.04
26 0.69 1.04 1.17 1.04
27 0.69 1.04 1.18 1.05
28 0.70 1.05 1.20 1.06
29 0.71 1.06 1.21 1.07
30 0.71 1.07 1.23 1.08
31 0.72 1.08 1.24 1.09
32 0.73 1.10 1.25 1.11
33 0.74 1.11 1.26 1.12
34 0.75 1.13 1.27 1.14
35 0.77 1.15 1.28 1.16
36 0.77 1.16 1.29 1.17
37 0.79 1.18 1.30 1.19
38 0.79 1.19 1.31 1.20
39 0.81 1.21 1.32 1.22
40 0.82 1.23 1.34 1.24
41 0.84 1.26 1.35 1.27
42 0.87 1.30 1.36 1.31
43 0.89 1.33 1.37 1.35
44 0.91 1.37 1.39 1.39
45 0.94 1.41 1.40 1.43
46 0.96 1.44 1.41 1.46
47 0.99 1.48 1.43 1.50
48 1.01 1.51 1.44 1.54
49 1.03 1.55 1.45 1.58
50 1.06 1.59 1.47 1.62
51 1.08 1.62 1.48 1.65
52 1.10 1.65 1.49 1.69
53 1.13 1.69 1.50 1.72
54 1.15 1.72 1.51 1.76
55 1.17 1.76 1.52 1.80
56 1.19 1.79 1.53 1.83
57 1.22 1.83 1.54 1.87
58 1.24 1.86 1.55 1.91
59 1.27 1.90 1.56 1.94
60 1.29 1.93 1.57 1.98
61 1.31 1.96 1.58 2.02
62 1.33 2.00 1.59 2.05
63 1.35 2.03 1.60 2.09
64 1.38 2.07 1.61 2.13
65 1.40 2.10 1.62 2.16
66 1.43 2.14 1.63 2.20
67 1.45 2.17 1.64 2.24
68 1.47 2.21 1.65 2.27
69 1.49 2.24 1.66 2.31
70 1.52 2.28 1.67 2.35

Sources of Daze

The following Drive Discs and W-Engines are sources of Daze:

Drive Discs

Icon & Name Ranks 2-Piece Bonus 4-Piece Bonus
Drive Disc King of the Summit S
King of the Summit
Item Rank SItem Rank AItem Rank B Increases Daze of attacks by 6% When the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

W-Engines

Advanced Stat

No W-Engines match the category selection.

Effect

There are 9 W-Engines:

Image Title Rank Specialty Attribute Exclusive Base Stat Advanced Stat Effect Version
W-Engine (Vortex) Arrow (Vortex) Arrow Item Rank B Stun
Stun
Base ATK:
32-475
Impact:
4.8%-12%
Tsunami
The equipper's attacks inflict 8~12% more Daze on their main target.
1.0
W-Engine (Vortex) Revolver (Vortex) Revolver Item Rank B Stun
Stun
Base ATK:
32-475
ATK:
8%-20%
Undercurrent
EX Special Attacks inflict 10~16% more Daze.
1.0
W-Engine Precious Fossilized Core Precious Fossilized Core Item Rank A Stun
Stun
Base ATK:
40-594
Impact:
6%-15%
Behemoth Hunter
When the target's HP is no lower than 50%, the equipper inflicts 10~16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10~16%.
1.0
W-Engine The Simmering Pot The Simmering Pot Item Rank A Stun
Stun
Base ATK:
40-594
Impact:
6%-15%
Red Chili Oil Hot Pot
When activating an Assist Follow-Up, the equipper's Daze inflicted on the target increases by 7.2~11.5%, and DMG dealt increases by 7.2~11.5% for 30s. Repeated triggers reset the duration.
2.7
W-Engine Box Cutter Box Cutter Item Rank A Stun
Stun
Physical
Physical
Pulchra Fellini
Pulchra Fellini
Base ATK:
42-624
Impact:
6%-15%
Watch your Fingers
When launching an Aftershock, the equipper's Physical DMG increases by 15~24%, and their Daze inflicted increases by 10~16% for 10s.
1.6
W-Engine Six Shooter Six Shooter Item Rank A Stun
Stun
Base ATK:
40-594
Impact:
6%-15%
Fire!
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4~6.4%.
1.0
W-Engine Tusks of Fury Tusks of Fury Item Rank S Defense
Defense
Caesar King
Caesar King
Base ATK:
48-713
Impact:
7.2%-18%
Invincible Rider
The Shield value provided by the equipper increases by 30~60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18~36% and Daze dealt increases by 12~24% for 20s. Passive effects of the same name do not stack.
1.2
W-Engine Roaring Fur-nace Roaring Fur-nace Item Rank S Stun
Stun
Fire
Fire
Ju Fufu
Ju Fufu
Base ATK:
48-713
ATK:
12%-30%
Tiger Spirit Rising
The Daze dealt by the equipper's EX Special Attack, Chain Attack, and Ultimate increases by 28~44.8%.
When using a Chain Attack or Ultimate to deal Fire DMG, the DMG dealt by all squad members increases by 10~16%, stacking up to 2 times and lasting 30s. The duration of each stack is calculated separately. Triggers once per use of a skill. Only one instance of this effect can exist in the same squad.
2.0
W-Engine Yesterday Calls Yesterday Calls Item Rank S Stun
Stun
Physical
Physical
Dialyn
Dialyn
Base ATK:
48-713
CRIT Rate:
9.6%-24%
24/7
While off-field, the equipper's Energy Regen increases by 1.5~2.3/s. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 9~14.5% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 30~48% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.
2.4

See Also

Other Languages

LanguageOfficial Name
EnglishDaze
Chinese
(Simplified)
失衡
Shīhéng
Chinese
(Traditional)
失衡
Shīhéng
Japaneseブレイク
Bureiku
Korean그로기
Geurogi
SpanishAturdimiento
FrenchConfusion
RussianОглушение
Oglusheniye
Thaiสตั๊น
VietnameseChoáng
GermanBenommenheit
IndonesianStun
PortugueseAtordoamento

Change History

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