Impact is a Stat in Zenless Zone Zero, that influences the rate at which Daze accumulates on Enemies. It is primarily made use of by
Agents.
Agent Stat Calculation
Most stats (ATK, HP, DEF, Impact, Anomaly Proficiency, Anomaly Mastery, Energy Regen) start with a base value, and can be further increased by bonuses. Base value is gained naturally when Agents and W-Engines are leveled, as well as from leveling up Core Passives.
Stat bonuses are divided into two categories: unconditional bonuses (e.g. stats from Drive Discs, secondary stats of W-Engines) and conditional bonuses (e.g. buffs provided by Agent skills, set bonuses of Drive Discs, buffs from eating at the Noodle Shop). When a character enters combat, all unconditional bonuses are first applied and stats are frozen. When additional in-combat bonuses are gained, they use the frozen stats as base.
In general, agent stats are calculated as follows:
For the remaining stats (CRIT Rate, CRIT DMG, PEN, Pen Ratio, DMG Bonus), all bonuses are additive.
Sources of Impact
The following Drive Discs and W-Engines are sources of Impact.
Drive Discs
- Drive Disc Partition 6 can have a Main Stat of Impact%.
| Icon & Name | Ranks | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|---|
![]() Shockstar Disco |
Increases Impact by 6%. | Basic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target. |
W-Engines
Advanced Stat
There are 12 W-Engines:
| Image | Title | Rank | Specialty | Attribute | Exclusive | Base Stat | Advanced Stat | Effect | Version |
|---|---|---|---|---|---|---|---|---|---|
|
(Vortex) Arrow | — | — | Base ATK: 32-475 |
Impact: 4.8%-12% |
Tsunami The equipper's attacks inflict 8~12% more Daze on their main target. |
1.0 | ||
|
Precious Fossilized Core | — | — | Base ATK: 40-594 |
Impact: 6%-15% |
Behemoth Hunter When the target's HP is no lower than 50%, the equipper inflicts 10~16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10~16%. |
1.0 | ||
|
Reel Projector | — | — | Base ATK: 40-594 |
Impact: 6%-15% |
Flash Engraving When a squad member's HP is greater than or equal to 50%, they take 7.5~12% less DMG, and 10~16 less Miasma Contamination. Only one instance of this effect can exist in the same squad. |
2.0 | ||
|
The Simmering Pot | — | — | Base ATK: 40-594 |
Impact: 6%-15% |
Red Chili Oil Hot Pot When activating an Assist Follow-Up, the equipper's Daze inflicted on the target increases by 7.2~11.5%, and DMG dealt increases by 7.2~11.5% for 30s. Repeated triggers reset the duration. |
2.7 | ||
|
Demara Battery Mark II | Electric |
Anby Demara |
Base ATK: 42-624 |
Impact: 6%-15% |
In a Flash of Light Increases Electric DMG by 15~24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18~27.5% for 8s. |
1.0 | ||
|
Box Cutter | Physical |
Pulchra Fellini |
Base ATK: 42-624 |
Impact: 6%-15% |
Watch your Fingers When launching an Aftershock, the equipper's Physical DMG increases by 15~24%, and their Daze inflicted increases by 10~16% for 10s. |
1.6 | ||
|
Six Shooter | — | — | Base ATK: 40-594 |
Impact: 6%-15% |
Fire! The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by 4~6.4%. |
1.0 | ||
|
Tusks of Fury | — | Caesar King |
Base ATK: 48-713 |
Impact: 7.2%-18% |
Invincible Rider The Shield value provided by the equipper increases by 30~60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18~36% and Daze dealt increases by 12~24% for 20s. Passive effects of the same name do not stack. |
1.2 | ||
|
Hellfire Gears | — | Koleda Belobog |
Base ATK: 46-684 |
Impact: 7.2%-18% |
Passionate Construction While off-field, the equipper's Energy Regen increases by 0.6~1.2/s. When using an EX Special Attack, the equipper's Impact is increased by 10~20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately. |
1.0 | ||
|
The Restrained | — | Von Lycaon |
Base ATK: 46-684 |
Impact: 7.2%-18% |
Binding Chains When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6~12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately. |
1.0 | ||
|
Blazing Laurel | Fire Ice |
Lighter |
Base ATK: 48-713 |
Impact: 7.2%-18% |
Flowing Flame Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25~40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5~2.4%. Only one of this effect can be active at a time in the same squad. |
1.3 | ||
|
Ice-Jade Teapot | — | Qingyi |
Base ATK: 48-713 |
Impact: 7.2%-18% |
Ringing Melody When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7~1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20~32% for 10s. Passive effects of the same name do not stack. |
1.1 |
Effect
There are 8 W-Engines:
| Image | Title | Rank | Specialty | Attribute | Exclusive | Base Stat | Advanced Stat | Effect | Version |
|---|---|---|---|---|---|---|---|---|---|
|
(Reverb) Mark I | — | — | Base ATK: 32-475 |
ATK: 8%-20% |
Changing Tides Launching an EX Special Attack increases all squad members' Impact by 8~12% for 10s. This effect can trigger every 20s. Passive effects of the same name do not stack. |
1.0 | ||
|
(Vortex) Hatchet | — | — | Base ATK: 32-475 |
Energy Regen: 16%-40% |
Riptide Upon entering combat or switching in, the equipper's Impact increases by 9~13% for 10s. This effect can trigger once every 20s. |
1.0 | ||
|
Steam Oven | — | — | Base ATK: 40-594 |
Energy Regen: 20%-50% |
Thick Broth For every 10 Energy accumulated, the equipper's Impact is increased by 2~3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately. |
1.0 | ||
|
Original Transmorpher | — | — | Base ATK: 40-594 |
HP: 10%-25% |
Starlight Knight Flying Kick Increases Max HP by 8~12.5%. When attacked, the equipper's Impact is increased by 10~16% for 12s. |
1.0 | ||
|
Hellfire Gears | — | Koleda Belobog |
Base ATK: 46-684 |
Impact: 7.2%-18% |
Passionate Construction While off-field, the equipper's Energy Regen increases by 0.6~1.2/s. When using an EX Special Attack, the equipper's Impact is increased by 10~20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately. |
1.0 | ||
|
Blazing Laurel | Fire Ice |
Lighter |
Base ATK: 48-713 |
Impact: 7.2%-18% |
Flowing Flame Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25~40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5~2.4%. Only one of this effect can be active at a time in the same squad. |
1.3 | ||
|
Ice-Jade Teapot | — | Qingyi |
Base ATK: 48-713 |
Impact: 7.2%-18% |
Ringing Melody When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7~1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20~32% for 10s. Passive effects of the same name do not stack. |
1.1 | ||
|
Spectral Gaze | Electric |
Trigger |
Base ATK: 48-713 |
CRIT Rate: 9.6%-24% |
Wind Seeker When the equipper hits an enemy with Aftershock, causing Electric DMG, the target's DEF is reduced by 25~40% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4~6.4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8~12.8%. |
1.6 |
Other Languages
| Language | Official Name |
|---|---|
| English | Impact |
| Chinese (Simplified) | 冲击力 |
| Chinese (Traditional) | 衝擊力 |
| Japanese | 衝撃力 |
| Korean | 충격력 Chunggyeongnyeok |
| Spanish | Impacto |
| French | Impact |
| Russian | Импульс Impul's |
| Thai | Impact |
| Vietnamese | Lực Xung Kích |
| German | Stoßkraft |
| Indonesian | Impact |
| Portuguese | Impacto |
Change History
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